My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Hut Baby Dragon P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Skeleton Army
Giant Snowball
Skeleton Barrel Goblin Hut Guards Skeleton Army Baby Dragon
Zap
Skeleton Barrel Goblin Hut Guards Skeleton Army
Barbarian Barrel
Skeleton Barrel Goblin Hut Guards Skeleton Army
The Log
Skeleton Barrel Goblin Hut Guards Skeleton Army
Earthquake
Goblin Hut Guards Skeleton Army
Arrows
Skeleton Barrel Goblin Hut Guards Skeleton Army
Royal Delivery
Skeleton Barrel Goblin Hut Guards Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Skeleton Barrel Goblin Hut Skeleton Army Baby Dragon
Poison
Skeleton Barrel Goblin Hut Guards Skeleton Army
Lightning
Goblin Hut Baby Dragon
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Guards Skeleton Army Baby Dragon P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Guards Skeleton Army Void Baby Dragon Goblin Hut P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Guards Skeleton Army Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Goblin Hut Guards
Goblin Hut
Skeleton Barrel Baby Dragon
Guards
Skeleton Barrel
Skeleton Army
Void
Electro Giant
Baby Dragon
Goblin Hut P.E.K.K.A Electro Giant
P.E.K.K.A
Baby Dragon
Electro Giant
Void Baby Dragon

Defense Synergies 0 5

Skeleton Barrel
Goblin Hut
Skeleton Army Baby Dragon
Guards
Skeleton Army Baby Dragon
Skeleton Army
Goblin Hut Guards
Void
Baby Dragon
Goblin Hut Guards P.E.K.K.A
P.E.K.K.A
Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut Void Baby Dragon
Skeleton Army P.E.K.K.A Goblin Hut
Goblin Hut Skeleton Army P.E.K.K.A Void
Goblin Hut Skeleton Army P.E.K.K.A Guards
Skeleton Army P.E.K.K.A
Skeleton Army Guards Baby Dragon
Goblin Hut Void Baby Dragon
Skeleton Barrel Void Baby Dragon P.E.K.K.A Electro Giant
P.E.K.K.A Goblin Hut Skeleton Army
Guards Skeleton Army
Guards Skeleton Army Goblin Hut Baby Dragon Electro Giant
Goblin Hut Baby Dragon
Goblin Hut Skeleton Army P.E.K.K.A Guards
Skeleton Army Goblin Hut Guards Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Hut
Skeleton Army Goblin Hut P.E.K.K.A Electro Giant
Goblin Hut Skeleton Army P.E.K.K.A
Goblin Hut Guards Skeleton Army Baby Dragon
Baby Dragon Goblin Hut Guards
P.E.K.K.A Goblin Hut
Skeleton Army Guards Baby Dragon P.E.K.K.A Electro Giant
P.E.K.K.A Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Goblin Hut Void P.E.K.K.A Electro Giant
Void Skeleton Barrel Baby Dragon
Guards Skeleton Army P.E.K.K.A Goblin Hut
Guards Skeleton Army P.E.K.K.A
P.E.K.K.A Goblin Hut Guards Skeleton Army
Electro Giant Skeleton Barrel Goblin Hut Baby Dragon
Guards Skeleton Army P.E.K.K.A Goblin Hut Void
P.E.K.K.A Skeleton Army
Void P.E.K.K.A Goblin Hut Skeleton Army Baby Dragon
P.E.K.K.A Goblin Hut Guards Skeleton Army
P.E.K.K.A Goblin Hut Guards
Skeleton Army P.E.K.K.A Guards Void Electro Giant
Skeleton Army P.E.K.K.A Guards
Skeleton Army Baby Dragon Electro Giant
Goblin Hut Guards Skeleton Army Electro Giant Baby Dragon P.E.K.K.A
Goblin Hut Baby Dragon P.E.K.K.A Electro Giant
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Guards Baby Dragon
Void Skeleton Barrel Baby Dragon
Skeleton Barrel Goblin Hut Void Baby Dragon
Skeleton Barrel Guards Void
Baby Dragon
Electro Giant Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Void Skeleton Barrel
Guards Void
Void Skeleton Barrel
Void Baby Dragon
Skeleton Barrel Goblin Hut Void Baby Dragon
Skeleton Barrel Void Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Void Skeleton Barrel Baby Dragon
Skeleton Barrel Void Baby Dragon Electro Giant
Void Baby Dragon
Void
Void
Skeleton Barrel Void Baby Dragon
Electro Giant Baby Dragon
Void Skeleton Barrel Baby Dragon
Void Skeleton Barrel Baby Dragon
Void Skeleton Barrel Baby Dragon
Void Baby Dragon Electro Giant
Skeleton Barrel Goblin Hut Guards Void Electro Giant
Void
Void
Void
P.E.K.K.A
Skeleton Barrel Goblin Hut Guards Skeleton Army Void
Baby Dragon
Void Baby Dragon
Skeleton Barrel Baby Dragon
Void Electro Giant
P.E.K.K.A
Electro Giant Guards Baby Dragon
Void
Void Skeleton Barrel Baby Dragon Electro Giant
P.E.K.K.A
Void
Void

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