My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Bowler Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Royal Giant Clone
Barbarian Barrel
Skeleton Barrel Bomb Tower Clone Executioner Giant Skeleton
The Log
Skeleton Barrel Royal Giant Clone Giant Skeleton
Earthquake
Bomb Tower Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Skeleton Barrel Clone Bowler Executioner Giant Skeleton
Fireball
Skeleton Barrel Bomb Tower Clone Bowler Executioner
Poison
Skeleton Barrel Bomb Tower Clone Executioner
Lightning
Bomb Tower Bowler Executioner
Rocket
Bomb Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Clone Bowler Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Barrel Clone Bomb Tower Bowler Executioner Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Barrel Clone Bomb Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Clone Bowler Giant Skeleton
Royal Giant
Skeleton Barrel Bowler Executioner Giant Skeleton
Bomb Tower
Rage
Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bowler
Bowler
Skeleton Barrel Royal Giant Clone Executioner
Executioner
Royal Giant Bowler
Giant Skeleton
Clone Skeleton Barrel Royal Giant Rage

Defense Synergies 0 1

Skeleton Barrel
Royal Giant
Bomb Tower
Rage
Clone
Bowler
Executioner
Giant Skeleton
Giant Skeleton
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Executioner
Bomb Tower Executioner
Bomb Tower Bowler Executioner Giant Skeleton
Bomb Tower Bowler
Bomb Tower Bowler Giant Skeleton
Bowler Bomb Tower Executioner
Bomb Tower Executioner
Bowler Skeleton Barrel Bomb Tower Giant Skeleton
Bomb Tower
Bowler Giant Skeleton
Executioner Bomb Tower Bowler Giant Skeleton
Executioner
Bomb Tower Bowler Giant Skeleton
Bomb Tower Bowler Executioner
Bomb Tower
Bomb Tower Bowler
Bomb Tower Bowler Executioner
Bomb Tower Bowler Executioner
Bomb Tower Executioner Bowler Giant Skeleton
Bomb Tower
Bowler Bomb Tower Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton
Skeleton Barrel Bomb Tower Bowler Executioner
Giant Skeleton Bomb Tower Bowler
Bowler Giant Skeleton
Giant Skeleton Bowler Executioner
Executioner Skeleton Barrel Bomb Tower
Bomb Tower Bowler Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Bomb Tower
Bomb Tower Bowler Giant Skeleton
Bowler Giant Skeleton
Bowler Giant Skeleton Bomb Tower Executioner
Bomb Tower Bowler Executioner
Bomb Tower Bowler Executioner Giant Skeleton
Bowler Executioner Bomb Tower Giant Skeleton
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Skeleton Barrel Bowler Executioner
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Executioner Bowler
Executioner Skeleton Barrel
Bowler Executioner
Skeleton Barrel Bowler Executioner
Skeleton Barrel
Bowler
Skeleton Barrel Bowler
Executioner
Skeleton Barrel Bowler Executioner
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Bowler Executioner
Skeleton Barrel Bowler Executioner
Skeleton Barrel Bowler Executioner
Skeleton Barrel Bowler
Bowler Giant Skeleton
Bowler
Skeleton Barrel
Bowler Executioner
Skeleton Barrel Bowler Executioner
Skeleton Barrel Bowler
Skeleton Barrel
Executioner
Skeleton Barrel
Bowler
Giant Skeleton
Bowler
Skeleton Barrel
Executioner
Bowler Executioner
Skeleton Barrel Bowler Executioner
Giant Skeleton
Executioner
Bowler Giant Skeleton
Executioner
Skeleton Barrel Bowler Executioner Giant Skeleton
Bowler

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