My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Battle Ram Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram
Giant Snowball
Skeleton Barrel Tombstone Battle Ram
Zap
Skeleton Barrel Tombstone Battle Ram
Barbarian Barrel
Skeleton Barrel Tombstone Battle Ram Magic Archer
The Log
Skeleton Barrel Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Skeleton Barrel Tombstone
Royal Delivery
Skeleton Barrel Battle Ram Magic Archer
Fireball
Skeleton Barrel Tombstone Battle Ram Magic Archer
Poison
Skeleton Barrel Tombstone Magic Archer
Lightning
Tombstone Battle Ram Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Arrows Skeleton Barrel Tombstone Battle Ram Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Arrows Skeleton Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Skeleton Barrel The Log Magic Archer Mega Knight
Arrows
Skeleton Barrel Battle Ram Mega Knight
Skeleton Barrel
Giant Snowball Arrows Battle Ram Magic Archer Mega Knight
Tombstone
Battle Ram
Giant Snowball The Log Magic Archer Arrows Skeleton Barrel
The Log
Battle Ram Giant Snowball Magic Archer Mega Knight
Magic Archer
Battle Ram Giant Snowball Skeleton Barrel The Log Mega Knight
Mega Knight
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer

Defense Synergies 2 9

Giant Snowball
Mega Knight Skeleton Barrel The Log Magic Archer
Arrows
Mega Knight Tombstone
Skeleton Barrel
Giant Snowball Mega Knight
Tombstone
Arrows Magic Archer
Battle Ram
The Log
Giant Snowball Magic Archer Mega Knight
Magic Archer
Giant Snowball Tombstone The Log Mega Knight
Mega Knight
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone The Log Magic Archer
Tombstone The Log Mega Knight
Mega Knight Giant Snowball Tombstone
Tombstone Mega Knight
Arrows Tombstone The Log Mega Knight
Arrows The Log Giant Snowball Magic Archer Mega Knight
Giant Snowball Arrows Tombstone Magic Archer
Arrows Skeleton Barrel The Log Magic Archer Mega Knight
Tombstone
Giant Snowball Mega Knight
Giant Snowball Arrows Tombstone The Log Magic Archer Mega Knight
Arrows Giant Snowball Magic Archer
Tombstone Mega Knight Giant Snowball The Log
Mega Knight Giant Snowball Arrows Tombstone The Log Magic Archer
Tombstone Mega Knight
Giant Snowball The Log Mega Knight
Mega Knight Arrows Tombstone
Arrows Tombstone Mega Knight Giant Snowball The Log Magic Archer
Giant Snowball Arrows The Log Tombstone Magic Archer Mega Knight
Mega Knight Giant Snowball Arrows The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tombstone
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer Mega Knight
Tombstone Mega Knight The Log
Mega Knight The Log
Tombstone Mega Knight
Arrows Giant Snowball Skeleton Barrel Magic Archer
Tombstone
Mega Knight
Mega Knight Giant Snowball Tombstone The Log Magic Archer
Tombstone
Mega Knight Tombstone
Mega Knight Giant Snowball Arrows The Log
Mega Knight Tombstone
Magic Archer Mega Knight
Tombstone The Log Magic Archer
Arrows Mega Knight Giant Snowball The Log Magic Archer
Giant Snowball Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows The Log
Arrows Giant Snowball Skeleton Barrel The Log Magic Archer
Arrows Skeleton Barrel The Log Magic Archer
Arrows Skeleton Barrel The Log
Giant Snowball Arrows The Log Magic Archer Mega Knight
Arrows Giant Snowball Skeleton Barrel Magic Archer
Arrows The Log Magic Archer
Arrows The Log Giant Snowball Skeleton Barrel Magic Archer
Arrows The Log Giant Snowball Skeleton Barrel
Giant Snowball
Arrows Skeleton Barrel The Log Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Skeleton Barrel The Log Magic Archer
Arrows Skeleton Barrel Magic Archer
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer
Magic Archer Arrows Skeleton Barrel The Log Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer Mega Knight
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Giant Snowball Arrows
The Log
Giant Snowball Arrows Skeleton Barrel The Log
Giant Snowball Arrows The Log Magic Archer Mega Knight
Arrows The Log Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Arrows Skeleton Barrel The Log Magic Archer Mega Knight
Arrows Skeleton Barrel The Log Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Arrows The Log Magic Archer Mega Knight
Giant Snowball Arrows Magic Archer
Mega Knight
Giant Snowball Arrows The Log Magic Archer
Skeleton Barrel Tombstone Magic Archer
Giant Snowball Arrows Magic Archer
Arrows The Log
Magic Archer Mega Knight
Arrows The Log Giant Snowball Skeleton Barrel Magic Archer
Giant Snowball Arrows
Mega Knight
Giant Snowball The Log Magic Archer
Giant Snowball Magic Archer
Giant Snowball Skeleton Barrel The Log Magic Archer Mega Knight
Mega Knight

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