My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon X-Bow Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon X-Bow Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon X-Bow
Barbarian Barrel
Elite Barbarians Skeleton Army X-Bow Magic Archer
The Log
Elite Barbarians Skeleton Army X-Bow
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Balloon Magic Archer
Fireball
Elite Barbarians Skeleton Army Balloon X-Bow Magic Archer
Poison
Skeleton Army Balloon X-Bow Magic Archer
Lightning
Elite Barbarians Balloon X-Bow Magic Archer
Rocket
Elite Barbarians Balloon X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Skeleton Army Magic Archer Golden Knight Balloon Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Skeleton Army Magic Archer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon X-Bow Elite Barbarians Magic Archer
Arrows
Elite Barbarians Balloon X-Bow
Elite Barbarians
Arrows Giant Snowball Golden Knight
Skeleton Army
X-Bow
Balloon
Giant Snowball Arrows Magic Archer Golden Knight
X-Bow
Giant Snowball Arrows Skeleton Army Golden Knight
Magic Archer
Giant Snowball Balloon Golden Knight
Golden Knight
Elite Barbarians Balloon X-Bow Magic Archer

Defense Synergies 0 8

Giant Snowball
Elite Barbarians X-Bow Magic Archer Golden Knight
Arrows
Golden Knight
Elite Barbarians
Giant Snowball Golden Knight
Skeleton Army
X-Bow Magic Archer
Balloon
X-Bow
Giant Snowball Skeleton Army
Magic Archer
Giant Snowball Skeleton Army
Golden Knight
Giant Snowball Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow Magic Archer Golden Knight
Elite Barbarians Skeleton Army X-Bow
Skeleton Army Giant Snowball Elite Barbarians
Elite Barbarians Skeleton Army
Arrows Elite Barbarians Skeleton Army X-Bow
Arrows Skeleton Army Giant Snowball X-Bow Magic Archer
Giant Snowball Arrows X-Bow Magic Archer
Arrows X-Bow Magic Archer Golden Knight
Elite Barbarians Skeleton Army X-Bow
Elite Barbarians Skeleton Army Giant Snowball
Skeleton Army Giant Snowball Arrows X-Bow Magic Archer
Arrows Giant Snowball Magic Archer
Skeleton Army Giant Snowball Elite Barbarians X-Bow
Skeleton Army Giant Snowball Arrows X-Bow Magic Archer Golden Knight
Elite Barbarians Skeleton Army X-Bow
Skeleton Army Giant Snowball Elite Barbarians X-Bow
Arrows Elite Barbarians Skeleton Army X-Bow
Arrows Giant Snowball Elite Barbarians Skeleton Army X-Bow Magic Archer Golden Knight
Giant Snowball Arrows Magic Archer
Elite Barbarians
Skeleton Army Giant Snowball Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Elite Barbarians X-Bow
Giant Snowball Arrows Elite Barbarians X-Bow Magic Archer
Skeleton Army Elite Barbarians Golden Knight
Skeleton Army Elite Barbarians X-Bow
Elite Barbarians Skeleton Army
Arrows Giant Snowball Magic Archer
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Giant Snowball Elite Barbarians Skeleton Army X-Bow Magic Archer
Skeleton Army
Elite Barbarians Golden Knight
Skeleton Army Giant Snowball Arrows Elite Barbarians
Elite Barbarians Skeleton Army Golden Knight
Skeleton Army Magic Archer
Elite Barbarians Skeleton Army X-Bow Magic Archer Golden Knight
Arrows Giant Snowball Elite Barbarians Magic Archer Golden Knight
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows X-Bow Golden Knight
Arrows Giant Snowball X-Bow Magic Archer Golden Knight
Arrows X-Bow Magic Archer
Arrows
Giant Snowball Arrows Magic Archer
Arrows Giant Snowball Magic Archer
Arrows Magic Archer
Arrows X-Bow Giant Snowball Magic Archer
Arrows Giant Snowball X-Bow Golden Knight
Giant Snowball Elite Barbarians X-Bow
Arrows X-Bow Magic Archer Golden Knight
Giant Snowball Arrows Magic Archer
Giant Snowball Elite Barbarians Magic Archer Golden Knight
Arrows X-Bow Magic Archer
Giant Snowball Arrows Elite Barbarians X-Bow Magic Archer
X-Bow Giant Snowball Arrows Magic Archer Golden Knight
Magic Archer Arrows X-Bow
Giant Snowball Arrows
Giant Snowball Arrows X-Bow Magic Archer
Giant Snowball Arrows X-Bow Magic Archer Golden Knight
X-Bow Magic Archer
Giant Snowball Arrows
X-Bow
Giant Snowball Arrows X-Bow
Giant Snowball Arrows Magic Archer
Arrows X-Bow Giant Snowball Magic Archer Golden Knight
Giant Snowball Arrows X-Bow Magic Archer Golden Knight
Arrows X-Bow Magic Archer Golden Knight
Elite Barbarians Giant Snowball Arrows X-Bow Magic Archer
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Arrows X-Bow Magic Archer
Giant Snowball Arrows Magic Archer
Giant Snowball Arrows Magic Archer
Skeleton Army X-Bow Magic Archer
Giant Snowball Arrows Magic Archer
Arrows
Magic Archer
Arrows Giant Snowball Magic Archer
Giant Snowball Arrows
Elite Barbarians
Giant Snowball Elite Barbarians Magic Archer Golden Knight
Giant Snowball Magic Archer
Giant Snowball X-Bow Magic Archer Golden Knight

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