My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Cannon Hog Rider Witch Balloon
Zap
Cannon Firecracker Witch Balloon
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Hog Rider Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Witch Balloon
Fireball
Cannon Firecracker Hog Rider Witch Balloon
Poison
Cannon Firecracker Witch Balloon
Lightning
Cannon Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Cannon Firecracker Hog Rider Golden Knight Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Cannon Firecracker

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Balloon Firecracker Witch
Cannon
Firecracker
Hog Rider Giant Snowball Balloon
Hog Rider
Giant Snowball Firecracker Rage Witch Balloon Golden Knight
Rage
Hog Rider Witch Balloon Golden Knight
Witch
Rage Giant Snowball Hog Rider
Balloon
Giant Snowball Rage Firecracker Hog Rider Golden Knight
Golden Knight
Hog Rider Rage Balloon

Defense Synergies 0 7

Giant Snowball
Cannon Firecracker Witch Golden Knight
Cannon
Giant Snowball Firecracker Witch
Firecracker
Giant Snowball Cannon Golden Knight
Hog Rider
Rage
Witch
Giant Snowball Cannon
Balloon
Golden Knight
Giant Snowball Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Golden Knight
Cannon Firecracker Witch
Cannon Witch Giant Snowball
Cannon Witch Firecracker
Firecracker
Giant Snowball Cannon Firecracker
Giant Snowball Cannon Firecracker Witch
Cannon Golden Knight
Cannon Witch
Giant Snowball Cannon Firecracker
Witch Giant Snowball Cannon Firecracker
Giant Snowball Firecracker Witch
Cannon Giant Snowball Witch
Giant Snowball Cannon Firecracker Witch Golden Knight
Cannon
Giant Snowball Cannon
Cannon Firecracker Witch
Cannon Giant Snowball Firecracker Witch Golden Knight
Giant Snowball Witch Cannon Firecracker
Cannon
Giant Snowball Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch
Giant Snowball Firecracker
Witch Golden Knight
Cannon Witch
Firecracker Giant Snowball Witch
Witch
Giant Snowball Firecracker Witch
Witch Cannon
Witch Golden Knight
Giant Snowball
Cannon Witch Golden Knight
Cannon Firecracker Witch
Witch Firecracker Golden Knight
Giant Snowball Cannon Firecracker Witch Golden Knight
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Giant Snowball Golden Knight
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball Witch
Firecracker Witch
Giant Snowball Firecracker
Giant Snowball Firecracker Golden Knight
Giant Snowball
Firecracker Golden Knight
Giant Snowball Firecracker
Giant Snowball Firecracker Golden Knight
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Witch Golden Knight
Firecracker
Giant Snowball
Giant Snowball Firecracker
Giant Snowball Firecracker Witch Golden Knight
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Witch
Witch
Firecracker Giant Snowball Witch Golden Knight
Giant Snowball Witch Golden Knight
Firecracker Golden Knight
Giant Snowball Firecracker Witch
Giant Snowball Firecracker Witch
Giant Snowball
Giant Snowball
Giant Snowball Firecracker
Giant Snowball Firecracker
Witch
Giant Snowball Firecracker Witch
Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker
Giant Snowball Firecracker Witch Golden Knight
Firecracker Giant Snowball Witch
Giant Snowball Firecracker Witch Golden Knight
Firecracker

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