My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army Prince
Barbarian Barrel
Goblin Cage Skeleton Army Electro Wizard
The Log
Goblin Cage Hog Rider Skeleton Army Prince
Earthquake
Goblin Cage Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Hog Rider Skeleton Army Baby Dragon Prince Electro Wizard
Fireball
Goblin Cage Hog Rider Skeleton Army Baby Dragon Electro Wizard
Poison
Goblin Cage Skeleton Army Electro Wizard
Lightning
Goblin Cage Baby Dragon Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Skeleton Army Goblin Cage Hog Rider Baby Dragon Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Barbarian Barrel Skeleton Army Goblin Cage

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Goblin Cage Barbarian Barrel Baby Dragon Prince Electro Wizard
Goblin Cage
Giant Snowball Hog Rider Barbarian Barrel Baby Dragon
Hog Rider
Giant Snowball Goblin Cage Barbarian Barrel Baby Dragon Prince Electro Wizard
Barbarian Barrel
Giant Snowball Goblin Cage Hog Rider Baby Dragon Prince
Skeleton Army
Baby Dragon
Giant Snowball Goblin Cage Hog Rider Barbarian Barrel Prince Electro Wizard
Prince
Giant Snowball Hog Rider Barbarian Barrel Baby Dragon Electro Wizard
Electro Wizard
Giant Snowball Hog Rider Baby Dragon Prince

Defense Synergies 0 17

Giant Snowball
Goblin Cage Barbarian Barrel Baby Dragon Prince Electro Wizard
Goblin Cage
Giant Snowball Barbarian Barrel Skeleton Army Baby Dragon Prince Electro Wizard
Hog Rider
Barbarian Barrel
Giant Snowball Goblin Cage Baby Dragon Prince Electro Wizard
Skeleton Army
Goblin Cage Prince Electro Wizard
Baby Dragon
Giant Snowball Goblin Cage Barbarian Barrel Prince
Prince
Giant Snowball Goblin Cage Barbarian Barrel Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Giant Snowball Goblin Cage Barbarian Barrel Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Barbarian Barrel Baby Dragon Electro Wizard
Skeleton Army Goblin Cage Prince Electro Wizard
Goblin Cage Skeleton Army Prince Giant Snowball Electro Wizard
Goblin Cage Skeleton Army Prince Electro Wizard
Goblin Cage Barbarian Barrel Skeleton Army Prince
Barbarian Barrel Skeleton Army Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Electro Wizard Goblin Cage Baby Dragon
Goblin Cage Barbarian Barrel Baby Dragon Electro Wizard
Goblin Cage Skeleton Army Prince
Skeleton Army Giant Snowball Barbarian Barrel Prince Electro Wizard
Skeleton Army Electro Wizard Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Baby Dragon Electro Wizard
Goblin Cage Skeleton Army Prince Giant Snowball Electro Wizard
Skeleton Army Giant Snowball Goblin Cage Barbarian Barrel Baby Dragon Prince Electro Wizard
Skeleton Army Goblin Cage Prince Electro Wizard
Skeleton Army Giant Snowball Goblin Cage Prince Electro Wizard
Goblin Cage Skeleton Army Prince Electro Wizard
Goblin Cage Giant Snowball Barbarian Barrel Skeleton Army Baby Dragon Prince Electro Wizard
Giant Snowball Goblin Cage Barbarian Barrel Baby Dragon Electro Wizard
Goblin Cage Prince Electro Wizard
Skeleton Army Giant Snowball Barbarian Barrel Baby Dragon Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Goblin Cage Barbarian Barrel Prince Electro Wizard
Electro Wizard Giant Snowball Barbarian Barrel Baby Dragon Prince
Skeleton Army Goblin Cage Prince Electro Wizard
Skeleton Army Prince Goblin Cage Barbarian Barrel Electro Wizard
Goblin Cage Skeleton Army Prince
Giant Snowball Baby Dragon Electro Wizard
Skeleton Army Prince Goblin Cage Electro Wizard
Goblin Cage Skeleton Army Prince
Goblin Cage Electro Wizard Giant Snowball Barbarian Barrel Skeleton Army Baby Dragon Prince
Goblin Cage Skeleton Army
Goblin Cage Prince
Skeleton Army Giant Snowball Goblin Cage Prince Electro Wizard
Skeleton Army Prince Goblin Cage
Goblin Cage Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Goblin Cage Barbarian Barrel Baby Dragon Prince
Giant Snowball Goblin Cage Barbarian Barrel Baby Dragon Electro Wizard
Giant Snowball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel Baby Dragon
Barbarian Barrel Prince
Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball
Giant Snowball Prince Electro Wizard
Barbarian Barrel Prince Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Prince
Giant Snowball Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Baby Dragon Prince Electro Wizard
Giant Snowball Barbarian Barrel Baby Dragon
Baby Dragon Prince
Giant Snowball
Prince
Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon
Giant Snowball Barbarian Barrel Baby Dragon Electro Wizard
Giant Snowball Baby Dragon Prince
Barbarian Barrel Baby Dragon
Giant Snowball Baby Dragon Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Electro Wizard
Prince
Giant Snowball
Electro Wizard Barbarian Barrel Skeleton Army Prince
Giant Snowball Baby Dragon Electro Wizard
Barbarian Barrel
Baby Dragon Prince Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball
Prince
Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Barbarian Barrel Baby Dragon Prince Electro Wizard
Prince

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