My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Battle Healer Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Witch
Zap
Witch Bandit
Barbarian Barrel
Heal Spirit Witch Bandit
The Log
Heal Spirit Hog Rider Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Heal Spirit Witch
Royal Delivery
Heal Spirit Hog Rider Battle Healer Witch Bandit
Fireball
Hog Rider Battle Healer Witch Bandit
Poison
Battle Healer Witch
Lightning
Battle Healer Witch Bandit
Rocket
Hog Rider Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Tornado Bandit Hog Rider Battle Healer Poison Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Tornado Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Tornado Poison Witch Bandit
Heal Spirit
Battle Healer Hog Rider Witch Bandit
Hog Rider
Giant Snowball Heal Spirit Battle Healer Tornado Poison Witch Bandit
Battle Healer
Heal Spirit Hog Rider Tornado Poison Witch Bandit
Tornado
Giant Snowball Hog Rider Battle Healer Poison Witch
Poison
Giant Snowball Hog Rider Battle Healer Tornado
Witch
Giant Snowball Heal Spirit Hog Rider Battle Healer Tornado Bandit
Bandit
Giant Snowball Heal Spirit Hog Rider Battle Healer Witch

Defense Synergies 0 11

Giant Snowball
Battle Healer Poison Witch Bandit
Heal Spirit
Hog Rider
Battle Healer
Giant Snowball Tornado Poison Witch Bandit
Tornado
Battle Healer Poison Witch
Poison
Giant Snowball Battle Healer Tornado
Witch
Giant Snowball Battle Healer Tornado Bandit
Bandit
Giant Snowball Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Battle Healer Witch Bandit
Tornado Witch Giant Snowball Bandit
Witch Bandit
Battle Healer Tornado Poison
Tornado Giant Snowball Bandit
Giant Snowball Tornado Poison Witch
Battle Healer Poison Bandit
Witch Tornado
Tornado Giant Snowball Battle Healer Bandit
Poison Witch Giant Snowball Tornado Bandit
Giant Snowball Tornado Poison Witch
Giant Snowball Battle Healer Witch Bandit
Giant Snowball Tornado Poison Witch
Bandit
Tornado Giant Snowball Bandit
Tornado Poison Witch
Giant Snowball Battle Healer Tornado Witch Bandit
Giant Snowball Tornado Poison Witch Battle Healer Bandit
Tornado
Giant Snowball Battle Healer Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Witch Bandit
Poison Bandit Giant Snowball Battle Healer
Bandit Battle Healer Witch
Battle Healer Tornado Bandit
Battle Healer Witch Bandit
Poison Giant Snowball Tornado Witch
Battle Healer Witch Bandit
Battle Healer
Giant Snowball Tornado Poison Witch Bandit
Witch
Witch
Giant Snowball Tornado Poison
Witch Bandit
Witch
Witch Battle Healer Tornado Poison
Poison Giant Snowball Battle Healer Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Giant Snowball Tornado Bandit
Poison Bandit
Poison
Poison Giant Snowball
Poison Giant Snowball Tornado Witch
Tornado Poison Witch
Poison Giant Snowball Tornado
Poison Giant Snowball Tornado Bandit
Giant Snowball Tornado Poison
Poison Tornado Bandit
Poison Giant Snowball Tornado
Poison Giant Snowball Bandit
Poison Bandit
Giant Snowball Poison
Giant Snowball Poison Witch Bandit
Poison Bandit
Giant Snowball Tornado Poison
Giant Snowball Poison Bandit
Giant Snowball Tornado Poison Witch
Poison
Giant Snowball Tornado Poison
Tornado
Giant Snowball Poison
Giant Snowball Tornado Poison Witch
Witch
Poison Giant Snowball Tornado Witch Bandit
Giant Snowball Tornado Poison Witch Bandit
Poison Tornado Bandit
Poison Giant Snowball Tornado Witch
Giant Snowball Poison Witch
Giant Snowball
Poison Giant Snowball Bandit
Giant Snowball Poison
Giant Snowball Poison
Witch Bandit
Poison Giant Snowball Tornado Witch
Poison
Giant Snowball Poison
Giant Snowball Tornado Poison
Giant Snowball Tornado Poison Witch
Giant Snowball Tornado Poison Witch
Poison Giant Snowball Tornado Witch Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: