My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
RIP
F2P score
Mediocre

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Elixir Golem Valkyrie Battle Ram Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Battle Ram
Giant Snowball
Battle Ram
Zap
Royal Giant Battle Ram
Barbarian Barrel
Elixir Golem Valkyrie Battle Ram
The Log
Royal Giant Suspicious Bush Elixir Golem Battle Ram
Earthquake
Elixir Golem
Arrows
Suspicious Bush
Royal Delivery
Elixir Golem Valkyrie Battle Ram
Fireball
Suspicious Bush Elixir Golem Battle Ram
Poison
Suspicious Bush Elixir Golem
Lightning
Valkyrie Battle Ram Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Suspicious Bush Earthquake Elixir Golem Valkyrie Battle Ram Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Suspicious Bush Earthquake Elixir Golem

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Battle Ram Royal Giant Elixir Golem Valkyrie
Royal Giant
Earthquake Giant Snowball Monk
Suspicious Bush
Earthquake
Giant Snowball Royal Giant Elixir Golem Battle Ram
Elixir Golem
Earthquake Giant Snowball Monk
Valkyrie
Giant Snowball Battle Ram
Battle Ram
Giant Snowball Earthquake Valkyrie
Monk
Royal Giant Elixir Golem

Defense Synergies 0 2

Giant Snowball
Earthquake Valkyrie
Royal Giant
Suspicious Bush
Earthquake
Giant Snowball
Elixir Golem
Valkyrie
Giant Snowball
Battle Ram
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Valkyrie Monk
Giant Snowball Valkyrie
Valkyrie Monk
Earthquake Valkyrie Monk
Giant Snowball Earthquake Valkyrie
Giant Snowball
Earthquake Valkyrie Monk
Giant Snowball Valkyrie
Valkyrie Giant Snowball Earthquake
Giant Snowball
Giant Snowball Earthquake Valkyrie
Valkyrie Giant Snowball Earthquake
Monk Giant Snowball
Valkyrie
Valkyrie Giant Snowball
Giant Snowball Earthquake Valkyrie
Valkyrie Giant Snowball Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Snowball
Giant Snowball Valkyrie Monk
Valkyrie
Valkyrie Monk
Valkyrie
Giant Snowball Monk
Valkyrie
Valkyrie
Giant Snowball Valkyrie Monk
Valkyrie
Monk Giant Snowball Valkyrie
Valkyrie
Valkyrie
Valkyrie Monk
Valkyrie Giant Snowball Earthquake
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Monk
Monk Giant Snowball
Earthquake
Earthquake Valkyrie
Giant Snowball Earthquake Valkyrie
Giant Snowball Monk
Earthquake
Earthquake Giant Snowball
Monk Giant Snowball
Giant Snowball
Monk Earthquake Valkyrie
Monk Giant Snowball
Earthquake Giant Snowball
Earthquake Monk
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake
Monk Giant Snowball Earthquake
Giant Snowball Earthquake Monk
Giant Snowball Earthquake Valkyrie Monk
Earthquake Monk
Giant Snowball
Monk
Earthquake Giant Snowball Monk
Giant Snowball Earthquake Valkyrie
Giant Snowball Earthquake Monk
Giant Snowball Monk
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Earthquake
Giant Snowball Monk
Giant Snowball Earthquake Monk
Earthquake
Giant Snowball Monk
Valkyrie
Giant Snowball Earthquake
Monk Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Monk
Monk

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