My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Clone Graveyard
Giant Snowball
Mega Minion Clone Lumberjack Graveyard
Zap
Royal Giant Clone Graveyard
Barbarian Barrel
Elite Barbarians Clone Lumberjack Graveyard
The Log
Royal Giant Elite Barbarians Clone Lumberjack Graveyard
Earthquake
Clone Graveyard
Arrows
Clone Graveyard
Royal Delivery
Elite Barbarians Mega Minion Clone Lumberjack Graveyard
Fireball
Elite Barbarians Mega Minion Clone Lumberjack
Poison
Mega Minion Clone Graveyard
Lightning
Elite Barbarians Mega Minion Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Mega Minion Clone Lumberjack Graveyard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Giant Snowball Mega Minion Clone

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Graveyard Royal Giant Elite Barbarians Mega Minion Mirror Lumberjack
Royal Giant
Giant Snowball Elite Barbarians Mega Minion Mirror Lumberjack
Elite Barbarians
Giant Snowball Royal Giant Lumberjack Graveyard
Mega Minion
Giant Snowball Royal Giant Graveyard
Mirror
Giant Snowball Royal Giant Lumberjack Graveyard
Clone
Lumberjack
Lumberjack
Giant Snowball Royal Giant Elite Barbarians Mirror Clone Graveyard
Graveyard
Giant Snowball Elite Barbarians Mega Minion Mirror Lumberjack

Defense Synergies 1 6

Giant Snowball
Mirror Elite Barbarians Mega Minion Lumberjack
Royal Giant
Elite Barbarians
Giant Snowball Mega Minion
Mega Minion
Giant Snowball Elite Barbarians Lumberjack
Mirror
Giant Snowball Lumberjack
Clone
Lumberjack
Giant Snowball Mega Minion Mirror
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Elite Barbarians Lumberjack Mega Minion
Lumberjack Giant Snowball Elite Barbarians Mega Minion
Elite Barbarians Lumberjack Mega Minion
Elite Barbarians Lumberjack
Giant Snowball Mega Minion Lumberjack
Giant Snowball Mega Minion
Elite Barbarians Lumberjack
Elite Barbarians Giant Snowball Lumberjack
Giant Snowball Mega Minion Lumberjack
Mega Minion Giant Snowball
Lumberjack Giant Snowball Elite Barbarians
Giant Snowball Mega Minion Lumberjack
Elite Barbarians Lumberjack
Giant Snowball Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Giant Snowball Elite Barbarians Mega Minion Lumberjack
Giant Snowball Mega Minion Lumberjack
Elite Barbarians Lumberjack
Giant Snowball Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians Mega Minion Lumberjack
Lumberjack Elite Barbarians
Lumberjack Elite Barbarians
Elite Barbarians Lumberjack
Giant Snowball
Elite Barbarians Mega Minion Lumberjack
Elite Barbarians Lumberjack
Giant Snowball Elite Barbarians Mega Minion
Mega Minion
Elite Barbarians Mega Minion Lumberjack
Giant Snowball Elite Barbarians
Elite Barbarians Lumberjack
Elite Barbarians Mega Minion Lumberjack
Giant Snowball Elite Barbarians Mega Minion
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Giant Snowball
Giant Snowball Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball Elite Barbarians Lumberjack
Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball
Giant Snowball Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mega Minion
Giant Snowball
Giant Snowball
Elite Barbarians Giant Snowball
Giant Snowball Mega Minion
Giant Snowball Elite Barbarians Mega Minion
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Mega Minion
Mega Minion Lumberjack
Giant Snowball
Giant Snowball
Elite Barbarians Mega Minion
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball

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