My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Giant Skeleton Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Balloon Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Balloon Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Battle Ram Hog Rider Balloon Inferno Dragon Ram Rider
Zap
Battle Ram Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Battle Ram Giant Skeleton
The Log
Battle Ram Hog Rider Giant Skeleton Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Battle Ram Hog Rider Balloon Giant Skeleton Inferno Dragon Ram Rider
Fireball
Battle Ram Hog Rider Balloon Inferno Dragon Ram Rider
Poison
Balloon
Lightning
Battle Ram Balloon Inferno Dragon Ram Rider
Rocket
Hog Rider Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Battle Ram Hog Rider Inferno Dragon Balloon Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Giant Snowball Battle Ram Hog Rider Inferno Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Hog Rider Balloon Ram Rider Giant Skeleton Mega Knight
Battle Ram
Giant Snowball
Hog Rider
Giant Snowball Balloon Giant Skeleton Mega Knight
Balloon
Giant Snowball Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Giant Snowball Hog Rider Balloon
Inferno Dragon
Mega Knight
Ram Rider
Giant Snowball Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Hog Rider Balloon Ram Rider

Defense Synergies 2 3

Giant Snowball
Ram Rider Mega Knight Giant Skeleton Inferno Dragon
Battle Ram
Hog Rider
Balloon
Giant Skeleton
Giant Snowball
Inferno Dragon
Giant Snowball Mega Knight
Ram Rider
Giant Snowball
Mega Knight
Giant Snowball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Inferno Dragon Ram Rider Mega Knight
Ram Rider Mega Knight Giant Snowball Giant Skeleton Inferno Dragon
Inferno Dragon Ram Rider Mega Knight
Giant Skeleton Mega Knight
Giant Snowball Mega Knight
Giant Snowball Inferno Dragon Ram Rider
Giant Skeleton Ram Rider Mega Knight
Inferno Dragon
Giant Snowball Giant Skeleton Mega Knight
Giant Snowball Giant Skeleton Ram Rider Mega Knight
Inferno Dragon Giant Snowball Ram Rider
Mega Knight Giant Snowball Giant Skeleton Ram Rider
Mega Knight Giant Snowball
Inferno Dragon Ram Rider Mega Knight
Giant Snowball Inferno Dragon Ram Rider Mega Knight
Mega Knight
Mega Knight Giant Snowball Ram Rider
Giant Snowball Giant Skeleton Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Giant Snowball Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Giant Skeleton
Giant Snowball Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Inferno Dragon Ram Rider Mega Knight
Giant Snowball Ram Rider
Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Inferno Dragon
Giant Skeleton Mega Knight Giant Snowball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Giant Skeleton
Mega Knight Giant Snowball Giant Skeleton
Giant Skeleton Mega Knight Ram Rider
Mega Knight
Giant Skeleton Inferno Dragon
Mega Knight Giant Snowball Giant Skeleton Inferno Dragon
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Snowball Ram Rider
Giant Skeleton
Giant Skeleton
Giant Snowball Mega Knight
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Giant Snowball
Ram Rider
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball Mega Knight
Giant Skeleton Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Inferno Dragon
Giant Snowball Ram Rider
Giant Snowball Ram Rider Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Giant Skeleton Mega Knight
Giant Snowball
Giant Snowball Ram Rider
Mega Knight
Giant Snowball
Giant Snowball Giant Skeleton
Mega Knight
Giant Snowball Giant Skeleton
Giant Snowball
Giant Snowball Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight

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