My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Elixir Collector Baby Dragon Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton King
Giant Snowball
Royal Hogs Baby Dragon Skeleton King
Zap
Royal Hogs Skeleton King
Barbarian Barrel
Royal Hogs Barbarian Hut Skeleton King
The Log
Royal Hogs Barbarian Hut Skeleton King
Earthquake
Royal Hogs Barbarian Hut Elixir Collector Skeleton King
Arrows
Royal Hogs Skeleton King
Royal Delivery
Royal Hogs Baby Dragon Mother Witch Skeleton King
Fireball
Royal Hogs Barbarian Hut Elixir Collector Baby Dragon Mother Witch Skeleton King
Poison
Royal Hogs Barbarian Hut Elixir Collector Mother Witch Skeleton King
Lightning
Barbarian Hut Elixir Collector Baby Dragon Mother Witch Skeleton King
Rocket
Royal Hogs Barbarian Hut Elixir Collector Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Baby Dragon Poison Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Baby Dragon Poison Mother Witch Skeleton King Royal Hogs Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Giant Snowball Baby Dragon Poison Mother Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Barbarian Hut Baby Dragon Poison Mother Witch
Royal Hogs
Giant Snowball Mother Witch Barbarian Hut Poison
Barbarian Hut
Giant Snowball Royal Hogs Baby Dragon Mother Witch
Elixir Collector
Baby Dragon
Giant Snowball Barbarian Hut Poison
Poison
Giant Snowball Royal Hogs Baby Dragon Mother Witch
Mother Witch
Royal Hogs Giant Snowball Barbarian Hut Poison
Skeleton King

Defense Synergies 0 10

Giant Snowball
Barbarian Hut Baby Dragon Poison Mother Witch
Royal Hogs
Barbarian Hut
Giant Snowball Baby Dragon Mother Witch
Elixir Collector
Baby Dragon
Giant Snowball Barbarian Hut Mother Witch Skeleton King
Poison
Giant Snowball Mother Witch
Mother Witch
Giant Snowball Barbarian Hut Baby Dragon Poison Skeleton King
Skeleton King
Baby Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Baby Dragon
Barbarian Hut
Barbarian Hut Giant Snowball
Barbarian Hut Skeleton King
Poison
Giant Snowball Baby Dragon Mother Witch
Giant Snowball Barbarian Hut Baby Dragon Poison
Barbarian Hut Baby Dragon Poison
Barbarian Hut Skeleton King
Giant Snowball
Poison Mother Witch Giant Snowball Baby Dragon Skeleton King
Giant Snowball Barbarian Hut Baby Dragon Poison
Barbarian Hut Giant Snowball
Barbarian Hut Giant Snowball Baby Dragon Poison Skeleton King
Barbarian Hut Skeleton King
Barbarian Hut Giant Snowball
Barbarian Hut Poison
Giant Snowball Barbarian Hut Baby Dragon
Giant Snowball Baby Dragon Poison Barbarian Hut Mother Witch
Barbarian Hut
Giant Snowball Baby Dragon Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Giant Snowball
Poison Giant Snowball Baby Dragon
Barbarian Hut
Barbarian Hut
Barbarian Hut
Poison Mother Witch Giant Snowball Baby Dragon
Barbarian Hut
Barbarian Hut
Giant Snowball Barbarian Hut Baby Dragon Poison
Barbarian Hut
Giant Snowball Poison
Barbarian Hut Skeleton King
Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon Poison Skeleton King
Poison Giant Snowball Barbarian Hut Baby Dragon Mother Witch Skeleton King
Giant Snowball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Baby Dragon
Poison Giant Snowball Baby Dragon
Barbarian Hut Baby Dragon Poison
Barbarian Hut Poison
Poison Giant Snowball Baby Dragon
Poison Mother Witch Giant Snowball Baby Dragon
Baby Dragon Poison
Poison Giant Snowball Barbarian Hut Baby Dragon
Poison Giant Snowball
Giant Snowball Poison
Poison
Poison Giant Snowball Baby Dragon
Poison Giant Snowball Barbarian Hut Baby Dragon
Baby Dragon Poison
Giant Snowball Barbarian Hut Baby Dragon Poison
Giant Snowball Barbarian Hut Baby Dragon Poison
Barbarian Hut Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Baby Dragon Poison
Giant Snowball Baby Dragon Poison Mother Witch
Baby Dragon Poison
Giant Snowball Poison
Giant Snowball Barbarian Hut Baby Dragon Poison
Giant Snowball Poison Mother Witch Baby Dragon
Poison Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Poison
Poison Baby Dragon
Poison Giant Snowball Baby Dragon Mother Witch
Giant Snowball Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Poison
Giant Snowball Poison
Barbarian Hut
Poison Giant Snowball Baby Dragon
Poison Baby Dragon
Giant Snowball Baby Dragon Poison Skeleton King
Giant Snowball Poison
Giant Snowball Baby Dragon Poison Skeleton King
Giant Snowball Poison
Poison Giant Snowball Baby Dragon

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