My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Firecracker Giant Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Giant Dark Prince Prince
Giant Snowball
Spear Goblins Archers Cannon
Zap
Spear Goblins Archers Cannon Firecracker Dark Prince Prince
Barbarian Barrel
Spear Goblins Archers Cannon Firecracker Dark Prince
The Log
Spear Goblins Archers Cannon Firecracker Dark Prince Prince
Earthquake
Spear Goblins Archers Cannon Firecracker
Arrows
Spear Goblins Archers Firecracker
Royal Delivery
Spear Goblins Archers Firecracker Dark Prince Prince
Fireball
Archers Cannon Firecracker
Poison
Spear Goblins Archers Cannon Firecracker
Lightning
Cannon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Cannon Firecracker Dark Prince Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Cannon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Giant Dark Prince Prince
Archers
Arrows Giant Dark Prince Prince
Arrows
Giant Archers Dark Prince Prince
Cannon
Firecracker
Spear Goblins Giant Dark Prince Prince
Giant
Arrows Dark Prince Prince Spear Goblins Archers Firecracker
Dark Prince
Giant Prince Spear Goblins Archers Arrows Firecracker
Prince
Giant Dark Prince Spear Goblins Archers Arrows Firecracker

Defense Synergies 0 18

Spear Goblins
Archers Arrows Cannon Firecracker Dark Prince Prince
Archers
Spear Goblins Cannon Firecracker Dark Prince
Arrows
Spear Goblins Cannon Dark Prince Prince
Cannon
Spear Goblins Archers Arrows Firecracker Dark Prince Prince
Firecracker
Spear Goblins Archers Cannon Dark Prince Prince
Giant
Dark Prince
Spear Goblins Archers Arrows Cannon Firecracker Prince
Prince
Spear Goblins Arrows Cannon Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Firecracker
Cannon Firecracker Dark Prince Prince
Cannon Prince Archers Dark Prince
Cannon Prince Firecracker Dark Prince
Arrows Firecracker Dark Prince Prince
Arrows Spear Goblins Archers Cannon Firecracker Dark Prince
Spear Goblins Archers Arrows Cannon Firecracker
Arrows Cannon
Cannon Prince
Spear Goblins Archers Cannon Firecracker Dark Prince Prince
Archers Spear Goblins Arrows Cannon Firecracker Dark Prince
Arrows Spear Goblins Archers Firecracker
Cannon Prince Dark Prince
Arrows Cannon Firecracker Dark Prince Prince
Cannon Prince
Cannon Prince
Arrows Cannon Firecracker Dark Prince Prince
Arrows Cannon Spear Goblins Archers Firecracker Dark Prince Prince
Arrows Spear Goblins Archers Cannon Firecracker Dark Prince
Cannon Prince
Dark Prince Spear Goblins Archers Arrows Cannon Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Dark Prince Prince
Archers Arrows Firecracker Prince
Spear Goblins Dark Prince Prince
Dark Prince Prince
Cannon Dark Prince Prince
Arrows Firecracker Archers
Dark Prince Prince Spear Goblins Archers
Dark Prince Prince
Spear Goblins Firecracker Dark Prince Prince
Cannon
Dark Prince Prince
Arrows Dark Prince Prince
Dark Prince Prince Cannon
Archers Cannon Firecracker
Spear Goblins Archers Firecracker Dark Prince Prince
Arrows Archers Cannon Firecracker Dark Prince
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Spear Goblins
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Dark Prince Prince
Archers Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Spear Goblins Arrows Firecracker
Arrows Firecracker
Arrows
Archers Arrows Firecracker Dark Prince Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Spear Goblins Archers Dark Prince Prince
Archers Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Prince
Firecracker
Firecracker
Firecracker Dark Prince Prince
Prince
Firecracker

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