My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Battle Ram Giant
Giant Snowball
Spear Goblins Archers Minions Battle Ram
Zap
Spear Goblins Archers Minions Battle Ram
Barbarian Barrel
Spear Goblins Archers Valkyrie Battle Ram
The Log
Spear Goblins Archers Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Archers Minions Battle Ram
Poison
Spear Goblins Archers Minions
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Minions Mini P.E.K.K.A Valkyrie Battle Ram Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Minions

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A Battle Ram Giant
Archers
Valkyrie Arrows Mini P.E.K.K.A Battle Ram Giant
Arrows
Giant Archers Mini P.E.K.K.A Battle Ram
Minions
Giant Mini P.E.K.K.A Valkyrie Battle Ram
Mini P.E.K.K.A
Giant Spear Goblins Archers Arrows Minions Valkyrie
Valkyrie
Spear Goblins Archers Minions Mini P.E.K.K.A Battle Ram Giant
Battle Ram
Spear Goblins Archers Arrows Minions Valkyrie
Giant
Arrows Minions Mini P.E.K.K.A Spear Goblins Archers Valkyrie

Defense Synergies 2 10

Spear Goblins
Archers Arrows Minions Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Spear Goblins Minions Mini P.E.K.K.A
Arrows
Spear Goblins Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Spear Goblins Archers
Mini P.E.K.K.A
Spear Goblins Archers Arrows Valkyrie
Valkyrie
Archers Minions Spear Goblins Arrows Mini P.E.K.K.A
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie
Mini P.E.K.K.A Archers Minions Valkyrie
Mini P.E.K.K.A Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Spear Goblins Archers Minions Valkyrie
Minions Spear Goblins Archers Arrows
Arrows Valkyrie
Mini P.E.K.K.A Minions
Spear Goblins Archers Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Spear Goblins Arrows
Arrows Minions Spear Goblins Archers
Mini P.E.K.K.A Minions Valkyrie
Valkyrie Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Spear Goblins Archers Minions
Arrows Valkyrie Spear Goblins Archers Minions
Mini P.E.K.K.A
Valkyrie Spear Goblins Archers Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Archers
Archers Arrows Mini P.E.K.K.A Valkyrie
Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Arrows Archers Minions
Mini P.E.K.K.A Spear Goblins Archers Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Archers Valkyrie
Spear Goblins Archers Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Archers Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Minions
Archers Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Valkyrie
Archers Arrows
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Spear Goblins Archers Minions
Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Minions

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