My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Royal Ghost Electro Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Phoenix
Giant Snowball
Spear Goblins Archers Minions
Zap
Spear Goblins Archers Minions
Barbarian Barrel
Spear Goblins Archers Royal Ghost Electro Wizard
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Royal Ghost Electro Wizard
Fireball
Archers Minions Electro Wizard
Poison
Spear Goblins Archers Minions Electro Wizard Phoenix
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Archers Minions Royal Ghost Electro Wizard Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Archers Minions

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Ghost Mega Knight
Archers
Royal Ghost Mega Knight
Minions
Mega Knight
The Log
Mega Knight
Royal Ghost
Spear Goblins Archers Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Phoenix
Mega Knight
Minions Spear Goblins Archers The Log Royal Ghost Electro Wizard

Defense Synergies 0 19

Spear Goblins
Archers Minions The Log Royal Ghost Electro Wizard Mega Knight
Archers
Spear Goblins Minions The Log Electro Wizard Mega Knight
Minions
Spear Goblins Archers The Log Electro Wizard Mega Knight
The Log
Spear Goblins Archers Minions Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Spear Goblins The Log Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Archers Minions The Log Royal Ghost Mega Knight
Phoenix
Mega Knight
Spear Goblins Archers Minions The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log Electro Wizard
Minions The Log Electro Wizard Phoenix Mega Knight
Mega Knight Archers Minions Electro Wizard
Minions Electro Wizard Phoenix Mega Knight
The Log Mega Knight
The Log Spear Goblins Archers Minions Royal Ghost Electro Wizard Mega Knight
Minions Electro Wizard Spear Goblins Archers Phoenix
The Log Electro Wizard Phoenix Mega Knight
Minions Phoenix
Spear Goblins Archers Royal Ghost Electro Wizard Phoenix Mega Knight
Archers Minions Electro Wizard Spear Goblins The Log Royal Ghost Mega Knight
Minions Spear Goblins Archers Electro Wizard Phoenix
Mega Knight Minions The Log Electro Wizard
Mega Knight Minions The Log Royal Ghost Electro Wizard
Electro Wizard Phoenix Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Minions Electro Wizard
Mega Knight Spear Goblins Archers Minions The Log Royal Ghost Electro Wizard
The Log Spear Goblins Archers Minions Royal Ghost Electro Wizard Mega Knight
Electro Wizard Phoenix
Royal Ghost Mega Knight Spear Goblins Archers Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Archers Royal Ghost Electro Wizard
Electro Wizard Archers The Log Royal Ghost Phoenix Mega Knight
Mega Knight Spear Goblins Minions The Log Electro Wizard
Mega Knight The Log Electro Wizard Phoenix
Phoenix Mega Knight
Archers Minions Electro Wizard
Spear Goblins Archers Minions Electro Wizard Phoenix
Mega Knight Phoenix
Electro Wizard Mega Knight Spear Goblins Minions The Log Phoenix
Phoenix
Mega Knight Minions Phoenix
Mega Knight The Log Electro Wizard Phoenix
Mega Knight
Archers Mega Knight
Electro Wizard Phoenix Spear Goblins Archers Minions The Log
Minions Mega Knight Archers The Log Royal Ghost Electro Wizard Phoenix
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
The Log
The Log Mega Knight
Spear Goblins Minions
Archers The Log
The Log
The Log
Minions Electro Wizard
The Log Electro Wizard
Archers
The Log
Minions
The Log
Spear Goblins The Log
The Log Mega Knight
Minions
Archers The Log Electro Wizard Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Royal Ghost Electro Wizard
The Log Mega Knight
The Log
Archers Electro Wizard
Electro Wizard Minions
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Spear Goblins Archers Minions
Archers Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
Minions The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard Mega Knight
Mega Knight

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