My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Prince Electro Wizard Night Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Prince Miner Night Witch Mighty Miner
Giant Snowball
Spear Goblins Archers Miner Night Witch Mighty Miner
Zap
Spear Goblins Archers Prince Night Witch Mighty Miner
Barbarian Barrel
Spear Goblins Archers Valkyrie Electro Wizard Night Witch
The Log
Spear Goblins Archers Prince
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Night Witch
Royal Delivery
Spear Goblins Archers Valkyrie Prince Miner Electro Wizard Night Witch
Fireball
Archers Electro Wizard Night Witch Mighty Miner
Poison
Spear Goblins Archers Electro Wizard Night Witch
Lightning
Valkyrie Prince Electro Wizard Night Witch Mighty Miner
Rocket
Valkyrie Prince Night Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Prince Miner Night Witch Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Miner Valkyrie Electro Wizard Night Witch Mighty Miner Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Miner Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Miner Prince
Archers
Valkyrie Prince Miner
Valkyrie
Spear Goblins Archers Prince Electro Wizard
Prince
Valkyrie Spear Goblins Archers Miner Electro Wizard
Miner
Spear Goblins Archers Prince Electro Wizard
Electro Wizard
Valkyrie Prince Miner
Night Witch
Mighty Miner

Defense Synergies 1 11

Spear Goblins
Archers Valkyrie Prince Electro Wizard Night Witch
Archers
Valkyrie Spear Goblins Electro Wizard
Valkyrie
Archers Spear Goblins Prince Electro Wizard Night Witch
Prince
Spear Goblins Valkyrie Electro Wizard
Miner
Electro Wizard
Spear Goblins Archers Valkyrie Prince Night Witch
Night Witch
Spear Goblins Valkyrie Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Electro Wizard
Valkyrie Prince Electro Wizard Night Witch
Prince Archers Valkyrie Electro Wizard Night Witch
Prince Night Witch Valkyrie Electro Wizard
Valkyrie Prince
Spear Goblins Archers Valkyrie Electro Wizard Night Witch
Electro Wizard Spear Goblins Archers Night Witch
Valkyrie Electro Wizard
Mighty Miner Prince Night Witch
Spear Goblins Archers Valkyrie Prince Miner Electro Wizard Night Witch
Archers Valkyrie Electro Wizard Spear Goblins Night Witch
Spear Goblins Archers Electro Wizard Night Witch
Prince Night Witch Valkyrie Electro Wizard
Valkyrie Prince Electro Wizard Night Witch
Prince Electro Wizard
Prince Electro Wizard
Valkyrie Prince Electro Wizard Night Witch
Valkyrie Spear Goblins Archers Prince Electro Wizard Night Witch
Valkyrie Spear Goblins Archers Electro Wizard
Prince Electro Wizard
Valkyrie Spear Goblins Archers Prince Electro Wizard Night Witch
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers Prince Electro Wizard
Electro Wizard Archers Valkyrie Prince Miner
Spear Goblins Valkyrie Prince Electro Wizard
Valkyrie Prince Electro Wizard Night Witch
Valkyrie Prince Night Witch Mighty Miner
Archers Electro Wizard
Prince Spear Goblins Archers Valkyrie Electro Wizard Night Witch
Mighty Miner Valkyrie Prince
Electro Wizard Spear Goblins Valkyrie Prince
Valkyrie Prince
Valkyrie Prince Electro Wizard
Prince Valkyrie Night Witch
Archers Valkyrie
Electro Wizard Spear Goblins Archers Valkyrie Prince Night Witch Mighty Miner
Valkyrie Archers Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner Electro Wizard
Miner
Valkyrie Prince
Valkyrie
Spear Goblins
Archers
Miner
Prince Electro Wizard Night Witch
Miner Valkyrie Prince Electro Wizard
Archers
Miner
Prince
Spear Goblins
Night Witch
Archers Prince Electro Wizard
Valkyrie Miner
Prince Night Witch
Prince
Valkyrie
Miner Electro Wizard
Prince Miner
Miner
Archers Electro Wizard Night Witch
Electro Wizard
Night Witch
Miner Night Witch
Electro Wizard
Mighty Miner Prince
Electro Wizard Spear Goblins Archers Prince Night Witch
Archers Electro Wizard
Miner Valkyrie Prince Electro Wizard
Prince
Electro Wizard
Electro Wizard
Prince Miner Electro Wizard
Prince

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