My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Valkyrie Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Valkyrie Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Wall Breakers Skeleton Army Ram Rider
Giant Snowball
Spear Goblins Wall Breakers Skeleton Army Ram Rider
Zap
Spear Goblins Wall Breakers Skeleton Army Ram Rider
Barbarian Barrel
Spear Goblins Elixir Golem Valkyrie Wall Breakers Skeleton Army
The Log
Spear Goblins Elixir Golem Wall Breakers Skeleton Army Ram Rider
Earthquake
Spear Goblins Elixir Golem Skeleton Army
Arrows
Spear Goblins Wall Breakers Skeleton Army
Royal Delivery
Spear Goblins Elixir Golem Valkyrie Wall Breakers Skeleton Army Ram Rider
Fireball
Elixir Golem Wall Breakers Skeleton Army Ram Rider
Poison
Spear Goblins Elixir Golem Skeleton Army
Lightning
Valkyrie Ram Rider Goblinstein
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Elixir Golem Skeleton Army Valkyrie Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Elixir Golem Wall Breakers Ram Rider
Arrows
Elixir Golem Wall Breakers Ram Rider
Elixir Golem
Spear Goblins Arrows
Valkyrie
Spear Goblins Wall Breakers Ram Rider
Wall Breakers
Spear Goblins Arrows Valkyrie
Skeleton Army
Ram Rider
Spear Goblins Arrows Valkyrie
Goblinstein

Defense Synergies 0 4

Spear Goblins
Arrows Valkyrie Skeleton Army
Arrows
Spear Goblins Valkyrie
Elixir Golem
Valkyrie
Spear Goblins Arrows
Wall Breakers
Skeleton Army
Spear Goblins
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Ram Rider
Skeleton Army Valkyrie Ram Rider
Skeleton Army Ram Rider Valkyrie
Skeleton Army Valkyrie Ram Rider
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Spear Goblins Valkyrie
Ram Rider Spear Goblins Arrows
Arrows Valkyrie Ram Rider
Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army Spear Goblins Arrows Ram Rider
Arrows Spear Goblins Ram Rider
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army Arrows
Skeleton Army Ram Rider
Skeleton Army Ram Rider
Arrows Valkyrie Skeleton Army
Arrows Spear Goblins Valkyrie Skeleton Army Ram Rider
Arrows Valkyrie Spear Goblins Ram Rider
Ram Rider
Valkyrie Skeleton Army Spear Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins
Arrows Valkyrie
Skeleton Army Spear Goblins Valkyrie Ram Rider
Valkyrie Skeleton Army Ram Rider
Valkyrie Skeleton Army Ram Rider
Arrows Ram Rider
Skeleton Army Spear Goblins Valkyrie Ram Rider
Valkyrie Skeleton Army
Spear Goblins Valkyrie Skeleton Army
Skeleton Army
Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Arrows Valkyrie
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Arrows Valkyrie Ram Rider
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Spear Goblins Skeleton Army
Arrows Ram Rider
Arrows
Valkyrie
Arrows
Arrows

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