My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elite Barbarians Guards
Giant Snowball
Spear Goblins Goblin Gang Skeleton Dragons Guards
Zap
Spear Goblins Goblin Gang Guards
Barbarian Barrel
Spear Goblins Goblin Gang Elite Barbarians Wizard Guards
The Log
Spear Goblins Goblin Gang Elite Barbarians Guards
Earthquake
Spear Goblins Goblin Gang Guards
Arrows
Spear Goblins Goblin Gang Skeleton Dragons Guards
Royal Delivery
Spear Goblins Goblin Gang Skeleton Dragons Elite Barbarians Wizard Guards
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians Wizard
Poison
Spear Goblins Goblin Gang Skeleton Dragons Wizard Guards
Lightning
Skeleton Dragons Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Guards Skeleton Dragons Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Gang Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Elite Barbarians Mega Knight
Arrows
Elite Barbarians Mega Knight
Goblin Gang
Spear Goblins
Skeleton Dragons
Mega Knight
Elite Barbarians
Arrows Spear Goblins Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Guards
Mega Knight
Spear Goblins Arrows Skeleton Dragons Elite Barbarians Wizard

Defense Synergies 1 13

Spear Goblins
Arrows Goblin Gang Skeleton Dragons Guards Mega Knight
Arrows
Mega Knight Spear Goblins
Goblin Gang
Spear Goblins Skeleton Dragons Guards
Skeleton Dragons
Spear Goblins Goblin Gang Guards Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Guards Mega Knight
Guards
Spear Goblins Goblin Gang Skeleton Dragons Wizard
Mega Knight
Arrows Spear Goblins Skeleton Dragons Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Wizard
Elite Barbarians Goblin Gang Skeleton Dragons Mega Knight
Goblin Gang Mega Knight Skeleton Dragons Elite Barbarians
Elite Barbarians Goblin Gang Skeleton Dragons Guards Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Goblin Gang Spear Goblins Skeleton Dragons Guards Mega Knight
Skeleton Dragons Spear Goblins Arrows Goblin Gang Wizard
Arrows Skeleton Dragons Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Guards Spear Goblins Mega Knight
Goblin Gang Skeleton Dragons Guards Spear Goblins Arrows Wizard Mega Knight
Arrows Skeleton Dragons Spear Goblins Goblin Gang Wizard
Mega Knight Goblin Gang Skeleton Dragons Elite Barbarians Wizard Guards
Wizard Mega Knight Arrows Goblin Gang Skeleton Dragons Guards
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Mega Knight
Wizard Mega Knight Arrows Goblin Gang Skeleton Dragons Elite Barbarians
Arrows Mega Knight Spear Goblins Goblin Gang Skeleton Dragons Elite Barbarians Wizard Guards
Arrows Wizard Spear Goblins Skeleton Dragons Guards Mega Knight
Elite Barbarians
Goblin Gang Skeleton Dragons Wizard Mega Knight Spear Goblins Arrows Elite Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Spear Goblins Elite Barbarians
Arrows Goblin Gang Skeleton Dragons Elite Barbarians Wizard Mega Knight
Goblin Gang Guards Mega Knight Spear Goblins Elite Barbarians
Goblin Gang Guards Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Guards Mega Knight
Arrows Skeleton Dragons Wizard Goblin Gang
Goblin Gang Guards Spear Goblins Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Spear Goblins Skeleton Dragons Elite Barbarians
Goblin Gang Skeleton Dragons Guards
Mega Knight Elite Barbarians Guards
Mega Knight Arrows Elite Barbarians Guards
Elite Barbarians Mega Knight Goblin Gang Wizard Guards
Wizard Skeleton Dragons Mega Knight
Goblin Gang Elite Barbarians Guards Spear Goblins Skeleton Dragons
Arrows Mega Knight Skeleton Dragons Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Guards
Wizard Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Wizard Spear Goblins
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Goblin Gang Elite Barbarians Guards
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons Elite Barbarians
Arrows Skeleton Dragons
Arrows Skeleton Dragons Elite Barbarians
Spear Goblins Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Mega Knight
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons
Elite Barbarians Arrows Skeleton Dragons Wizard
Skeleton Dragons Wizard Guards
Elite Barbarians
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons
Mega Knight
Arrows Wizard
Spear Goblins Goblin Gang Guards
Arrows Skeleton Dragons Wizard
Arrows
Goblin Gang Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Elite Barbarians Mega Knight
Goblin Gang Skeleton Dragons Elite Barbarians Guards
Skeleton Dragons
Mega Knight
Skeleton Dragons Wizard Mega Knight

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