My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Goblin Giant Royal Ghost Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Goblin Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Hogs Dark Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Guards Dark Prince
Giant Snowball
Spear Goblins Royal Hogs Guards
Zap
Spear Goblins Royal Hogs Guards Dark Prince Goblin Giant
Barbarian Barrel
Spear Goblins Royal Hogs Guards Dark Prince Royal Ghost
The Log
Spear Goblins Royal Hogs Guards Dark Prince
Earthquake
Spear Goblins Royal Hogs Guards
Arrows
Spear Goblins Royal Hogs Guards
Royal Delivery
Spear Goblins Royal Hogs Guards Dark Prince Royal Ghost
Fireball
Royal Hogs
Poison
Spear Goblins Royal Hogs Guards
Lightning
Dark Prince
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Royal Ghost Dark Prince Golden Knight Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Guards Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Hogs Dark Prince Goblin Giant Royal Ghost
Arrows
Royal Hogs Dark Prince Goblin Giant
Royal Hogs
Arrows Spear Goblins Guards Dark Prince
Guards
Royal Hogs
Dark Prince
Spear Goblins Arrows Royal Hogs Goblin Giant Royal Ghost
Goblin Giant
Spear Goblins Arrows Dark Prince
Royal Ghost
Spear Goblins Dark Prince Golden Knight
Golden Knight
Royal Ghost

Defense Synergies 0 9

Spear Goblins
Arrows Guards Dark Prince Goblin Giant Royal Ghost Golden Knight
Arrows
Spear Goblins Dark Prince Golden Knight
Royal Hogs
Guards
Spear Goblins
Dark Prince
Spear Goblins Arrows Royal Ghost
Goblin Giant
Spear Goblins
Royal Ghost
Spear Goblins Dark Prince
Golden Knight
Spear Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Giant Golden Knight
Dark Prince
Dark Prince
Guards Dark Prince
Arrows Dark Prince
Arrows Spear Goblins Guards Dark Prince Royal Ghost
Spear Goblins Arrows
Arrows Goblin Giant Golden Knight
Guards Spear Goblins Dark Prince Royal Ghost
Guards Spear Goblins Arrows Dark Prince Goblin Giant Royal Ghost
Arrows Spear Goblins
Guards Dark Prince
Arrows Guards Dark Prince Royal Ghost Golden Knight
Arrows Dark Prince
Arrows Spear Goblins Guards Dark Prince Royal Ghost Golden Knight
Arrows Spear Goblins Guards Dark Prince Royal Ghost
Dark Prince Royal Ghost Spear Goblins Arrows Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Dark Prince Royal Ghost
Arrows Royal Ghost
Guards Spear Goblins Dark Prince Goblin Giant Golden Knight
Guards Dark Prince Goblin Giant
Guards Dark Prince Goblin Giant
Arrows Goblin Giant
Guards Dark Prince Spear Goblins Goblin Giant
Dark Prince Goblin Giant
Spear Goblins Dark Prince
Guards Goblin Giant
Guards Dark Prince Golden Knight
Arrows Guards Dark Prince Goblin Giant
Dark Prince Guards Goblin Giant Golden Knight
Guards Spear Goblins Dark Prince Goblin Giant Golden Knight
Arrows Dark Prince Royal Ghost Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost Golden Knight
Arrows Royal Ghost Golden Knight
Arrows Goblin Giant
Arrows Guards Dark Prince
Arrows Dark Prince
Arrows Spear Goblins Goblin Giant
Arrows
Arrows
Arrows Golden Knight
Guards
Arrows Dark Prince Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Spear Goblins Arrows Golden Knight
Arrows
Arrows
Arrows Dark Prince
Arrows Golden Knight
Arrows
Arrows
Arrows Dark Prince
Arrows Royal Ghost Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Arrows
Guards
Arrows
Arrows
Arrows
Spear Goblins Guards Dark Prince
Arrows
Arrows
Dark Prince
Arrows
Arrows
Dark Prince
Guards Golden Knight
Dark Prince Goblin Giant Royal Ghost Golden Knight

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