My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Barbarians Bomb Tower Wizard
The Log
Spear Goblins Barbarians Hog Rider
Earthquake
Spear Goblins Barbarians Bomb Tower Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Hog Rider Wizard
Fireball
Barbarians Bomb Tower Hog Rider Wizard
Poison
Spear Goblins Barbarians Bomb Tower Wizard
Lightning
Knight Ice Golem Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Knight Bomb Tower Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Arrows Knight

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Hog Rider
Arrows
Hog Rider Knight
Knight
Spear Goblins Hog Rider Arrows Wizard
Barbarians
Hog Rider
Ice Golem
Spear Goblins Hog Rider
Bomb Tower
Hog Rider
Spear Goblins Arrows Knight Ice Golem Barbarians Wizard
Wizard
Knight Hog Rider

Defense Synergies 4 9

Spear Goblins
Knight Ice Golem Arrows Barbarians Bomb Tower
Arrows
Spear Goblins Knight Barbarians Ice Golem Bomb Tower
Knight
Spear Goblins Bomb Tower Arrows Wizard
Barbarians
Spear Goblins Arrows
Ice Golem
Spear Goblins Bomb Tower Arrows Wizard
Bomb Tower
Knight Ice Golem Spear Goblins Arrows
Hog Rider
Wizard
Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem Wizard
Barbarians Bomb Tower Knight
Barbarians Bomb Tower Knight
Barbarians Bomb Tower Knight
Arrows Barbarians Bomb Tower
Arrows Spear Goblins Bomb Tower
Spear Goblins Arrows Bomb Tower Wizard
Arrows Barbarians Ice Golem Bomb Tower
Barbarians Bomb Tower
Knight Spear Goblins Barbarians Ice Golem
Barbarians Spear Goblins Arrows Knight Ice Golem Bomb Tower Wizard
Arrows Spear Goblins Wizard
Barbarians Bomb Tower Knight Wizard
Bomb Tower Wizard Arrows Barbarians
Barbarians Knight Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Wizard Arrows Knight
Arrows Bomb Tower Spear Goblins Knight Barbarians Wizard
Arrows Bomb Tower Wizard Spear Goblins Knight Barbarians Ice Golem
Barbarians Bomb Tower
Wizard Spear Goblins Arrows Knight Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Ice Golem
Arrows Knight Ice Golem Bomb Tower Wizard
Barbarians Spear Goblins Knight Ice Golem Bomb Tower
Knight Barbarians Ice Golem
Barbarians Knight
Arrows Wizard Ice Golem Bomb Tower
Spear Goblins Knight Barbarians Ice Golem Bomb Tower
Knight Barbarians Bomb Tower
Spear Goblins Knight Barbarians Ice Golem Bomb Tower
Barbarians
Knight Barbarians Bomb Tower
Arrows Barbarians
Barbarians Knight Ice Golem Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Barbarians Spear Goblins Knight Ice Golem Bomb Tower
Arrows Barbarians Ice Golem Bomb Tower Wizard
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Ice Golem
Arrows
Arrows
Arrows Knight Barbarians Ice Golem
Wizard Arrows
Arrows Wizard Spear Goblins Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Arrows Knight Wizard
Arrows Wizard
Knight Ice Golem
Arrows
Arrows Ice Golem
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Ice Golem Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Barbarians
Arrows Wizard
Arrows
Knight Wizard
Arrows Ice Golem Wizard
Arrows
Wizard

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