My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Firecracker
Barbarian Barrel
Spear Goblins Knight Goblin Gang Firecracker Valkyrie
The Log
Spear Goblins Goblin Gang Firecracker
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Knight Goblin Gang Firecracker Valkyrie P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Spear Goblins Goblin Gang Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Gang Firecracker Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Goblin Gang Firecracker Mega Knight
Arrows
P.E.K.K.A Knight Mega Knight
Knight
Spear Goblins Goblin Gang Firecracker Arrows
Goblin Gang
Knight Spear Goblins Firecracker Valkyrie P.E.K.K.A
Firecracker
Knight Spear Goblins Goblin Gang Valkyrie P.E.K.K.A Mega Knight
Valkyrie
Spear Goblins Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Valkyrie
Mega Knight
Spear Goblins Arrows Firecracker

Defense Synergies 5 15

Spear Goblins
Knight Arrows Goblin Gang Firecracker Valkyrie P.E.K.K.A Mega Knight
Arrows
Mega Knight Spear Goblins Knight Valkyrie P.E.K.K.A
Knight
Spear Goblins Goblin Gang Firecracker Arrows
Goblin Gang
Knight Spear Goblins Firecracker Valkyrie P.E.K.K.A
Firecracker
Knight Valkyrie Spear Goblins Goblin Gang P.E.K.K.A Mega Knight
Valkyrie
Firecracker Spear Goblins Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A
Spear Goblins Arrows Goblin Gang Firecracker Valkyrie
Mega Knight
Arrows Spear Goblins Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker Valkyrie
P.E.K.K.A Knight Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Knight Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie P.E.K.K.A Mega Knight
Arrows Goblin Gang Spear Goblins Firecracker Valkyrie Mega Knight
Spear Goblins Arrows Goblin Gang Firecracker
Arrows Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Spear Goblins Firecracker Valkyrie Mega Knight
Goblin Gang Valkyrie Spear Goblins Arrows Knight Firecracker Mega Knight
Arrows Spear Goblins Goblin Gang Firecracker
P.E.K.K.A Mega Knight Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Goblin Gang Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Spear Goblins Knight Goblin Gang Firecracker
Arrows Valkyrie Spear Goblins Knight Firecracker Mega Knight
P.E.K.K.A
Goblin Gang Valkyrie Mega Knight Spear Goblins Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Spear Goblins P.E.K.K.A
Arrows Knight Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Spear Goblins Knight Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Goblin Gang Valkyrie Mega Knight
Arrows Firecracker Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Knight Valkyrie
P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Mega Knight Spear Goblins Knight Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight Valkyrie
P.E.K.K.A Mega Knight Arrows Valkyrie
P.E.K.K.A Mega Knight Knight Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Spear Goblins Knight Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Mega Knight Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Spear Goblins
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Spear Goblins Goblin Gang
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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