My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Giant Skeleton Skeleton King
Giant Snowball
Spear Goblins Skeleton Army Skeleton King
Zap
Spear Goblins Skeleton Army Skeleton King
Barbarian Barrel
Spear Goblins Knight Wizard Skeleton Army Giant Skeleton Skeleton King
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army Giant Skeleton Skeleton King
Earthquake
Spear Goblins Skeleton Army Skeleton King
Arrows
Spear Goblins Skeleton Army Skeleton King
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton Skeleton King
Fireball
Wizard Skeleton Army Skeleton King
Poison
Spear Goblins Wizard Skeleton Army Skeleton King
Lightning
Knight Mini P.E.K.K.A Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Skeleton Army Mini P.E.K.K.A Skeleton King Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Giant Skeleton
Arrows
Knight Mini P.E.K.K.A Giant Skeleton
Knight
Spear Goblins Arrows Wizard
Mini P.E.K.K.A
Spear Goblins Arrows Wizard Giant Skeleton
Wizard
Knight Mini P.E.K.K.A Giant Skeleton
Skeleton Army
Skeleton King
Giant Skeleton
Spear Goblins Arrows Mini P.E.K.K.A Wizard
Skeleton King
Skeleton Army

Defense Synergies 1 18

Spear Goblins
Knight Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton Skeleton King
Arrows
Spear Goblins Knight Mini P.E.K.K.A Giant Skeleton
Knight
Spear Goblins Arrows Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Spear Goblins Arrows Knight Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army Giant Skeleton Skeleton King
Skeleton Army
Spear Goblins Knight Mini P.E.K.K.A Wizard Giant Skeleton Skeleton King
Giant Skeleton
Spear Goblins Arrows Wizard Skeleton Army
Skeleton King
Spear Goblins Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Knight Giant Skeleton
Mini P.E.K.K.A Skeleton Army Knight Skeleton King
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army Spear Goblins
Spear Goblins Arrows Wizard
Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Skeleton King
Knight Skeleton Army Spear Goblins Mini P.E.K.K.A Giant Skeleton
Skeleton Army Spear Goblins Arrows Knight Wizard Giant Skeleton Skeleton King
Arrows Spear Goblins Wizard
Mini P.E.K.K.A Skeleton Army Knight Wizard Giant Skeleton
Wizard Skeleton Army Arrows Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Skeleton Army Knight Skeleton King
Skeleton Army Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Skeleton Army
Arrows Spear Goblins Knight Wizard Skeleton Army
Arrows Wizard Spear Goblins Knight Giant Skeleton
Mini P.E.K.K.A
Wizard Skeleton Army Spear Goblins Arrows Knight Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Spear Goblins Giant Skeleton
Arrows Knight Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Knight
Giant Skeleton Knight Mini P.E.K.K.A Skeleton Army
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Spear Goblins Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Skeleton Army
Giant Skeleton Spear Goblins Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Knight Wizard Skeleton King
Wizard Skeleton Army
Skeleton Army Spear Goblins Knight Mini P.E.K.K.A Giant Skeleton Skeleton King
Arrows Mini P.E.K.K.A Wizard Giant Skeleton Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Wizard Arrows
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Spear Goblins Skeleton Army
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Wizard Skeleton King
Arrows Giant Skeleton
Giant Skeleton Skeleton King
Giant Skeleton
Wizard

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