My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tombstone Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Guards
Giant Snowball
Spear Goblins Tombstone Royal Hogs Guards
Zap
Spear Goblins Tombstone Inferno Tower Royal Hogs Guards
Barbarian Barrel
Spear Goblins Knight Tombstone Goblin Cage Inferno Tower Royal Hogs Guards
The Log
Spear Goblins Tombstone Goblin Cage Royal Hogs Guards
Earthquake
Spear Goblins Tombstone Goblin Cage Inferno Tower Royal Hogs Guards
Arrows
Spear Goblins Tombstone Royal Hogs Guards
Royal Delivery
Spear Goblins Knight Goblin Cage Royal Hogs Guards
Fireball
Tombstone Goblin Cage Inferno Tower Royal Hogs
Poison
Spear Goblins Tombstone Goblin Cage Inferno Tower Royal Hogs Guards
Lightning
Knight Tombstone Goblin Cage Inferno Tower
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Tombstone Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Tombstone Guards Goblin Cage Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Cage Royal Hogs
Arrows
Royal Hogs Knight
Knight
Spear Goblins Arrows Royal Hogs
Tombstone
Goblin Cage
Spear Goblins Royal Hogs
Inferno Tower
Royal Hogs
Arrows Spear Goblins Knight Goblin Cage Guards
Guards
Royal Hogs

Defense Synergies 3 12

Spear Goblins
Knight Arrows Tombstone Goblin Cage Inferno Tower Guards
Arrows
Spear Goblins Knight Tombstone Inferno Tower
Knight
Spear Goblins Inferno Tower Arrows Goblin Cage
Tombstone
Spear Goblins Arrows Guards
Goblin Cage
Spear Goblins Knight Inferno Tower Guards
Inferno Tower
Knight Guards Spear Goblins Arrows Goblin Cage
Royal Hogs
Guards
Inferno Tower Spear Goblins Tombstone Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone Goblin Cage Inferno Tower
Inferno Tower Knight Tombstone Goblin Cage
Goblin Cage Inferno Tower Knight Tombstone
Goblin Cage Inferno Tower Knight Tombstone Guards
Arrows Tombstone Goblin Cage
Arrows Spear Goblins Guards
Inferno Tower Spear Goblins Arrows Tombstone Goblin Cage
Arrows Goblin Cage Inferno Tower
Inferno Tower Tombstone Goblin Cage
Knight Guards Spear Goblins Inferno Tower
Guards Spear Goblins Arrows Knight Tombstone
Arrows Inferno Tower Spear Goblins
Tombstone Goblin Cage Inferno Tower Knight Guards
Arrows Tombstone Goblin Cage Guards
Inferno Tower Knight Tombstone Goblin Cage
Inferno Tower Goblin Cage
Arrows Knight Tombstone Goblin Cage Inferno Tower
Arrows Tombstone Goblin Cage Spear Goblins Knight Guards
Arrows Goblin Cage Spear Goblins Knight Tombstone Guards
Goblin Cage Inferno Tower
Spear Goblins Arrows Knight Guards
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Tombstone Goblin Cage Inferno Tower
Arrows Knight
Tombstone Guards Spear Goblins Knight Goblin Cage Inferno Tower
Guards Knight Goblin Cage Inferno Tower
Inferno Tower Knight Tombstone Goblin Cage Guards
Arrows
Guards Spear Goblins Knight Tombstone Goblin Cage Inferno Tower
Inferno Tower Knight Goblin Cage
Goblin Cage Spear Goblins Knight Tombstone Inferno Tower
Inferno Tower Tombstone Goblin Cage Guards
Knight Tombstone Goblin Cage Inferno Tower Guards
Arrows Goblin Cage Guards
Knight Tombstone Goblin Cage Inferno Tower Guards
Goblin Cage
Tombstone Inferno Tower Guards Spear Goblins Knight Goblin Cage
Arrows Goblin Cage Inferno Tower
Arrows Tombstone Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows
Arrows
Arrows Knight Guards
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows
Guards
Arrows Knight
Arrows
Knight
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Guards
Arrows
Arrows
Arrows
Spear Goblins Tombstone Guards
Arrows
Arrows
Knight
Arrows
Arrows
Guards

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