My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bats Hog Rider Skeleton Army
Zap
Spear Goblins Bats Skeleton Army
Barbarian Barrel
Spear Goblins Knight Elite Barbarians Skeleton Army
The Log
Spear Goblins Elite Barbarians Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Knight Elite Barbarians Hog Rider Skeleton Army
Fireball
Elite Barbarians Hog Rider Skeleton Army
Poison
Spear Goblins Bats Skeleton Army
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Skeleton Army Hog Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Elite Barbarians
Bats
Knight Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider Knight
Knight
Spear Goblins Bats Hog Rider Arrows Elite Barbarians
Elite Barbarians
Arrows Spear Goblins Bats Knight Hog Rider
Hog Rider
Spear Goblins Bats Arrows Knight Elite Barbarians Rocket
Rocket
Hog Rider
Skeleton Army

Defense Synergies 2 5

Spear Goblins
Knight Bats Arrows Skeleton Army
Bats
Knight Spear Goblins
Arrows
Spear Goblins Knight
Knight
Spear Goblins Bats Arrows Skeleton Army
Elite Barbarians
Hog Rider
Rocket
Skeleton Army
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight
Elite Barbarians Skeleton Army Bats Knight
Rocket Skeleton Army Bats Knight Elite Barbarians
Elite Barbarians Skeleton Army Bats Knight
Arrows Elite Barbarians Rocket Skeleton Army
Arrows Skeleton Army Spear Goblins Bats
Bats Rocket Spear Goblins Arrows
Rocket Arrows
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Spear Goblins
Bats Skeleton Army Spear Goblins Arrows Knight
Arrows Spear Goblins Bats
Skeleton Army Bats Knight Elite Barbarians Rocket
Rocket Skeleton Army Bats Arrows
Elite Barbarians Skeleton Army Knight
Rocket Skeleton Army Elite Barbarians
Bats Arrows Knight Elite Barbarians Skeleton Army
Arrows Spear Goblins Bats Knight Elite Barbarians Skeleton Army
Arrows Spear Goblins Bats Knight
Elite Barbarians
Skeleton Army Spear Goblins Bats Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Elite Barbarians
Arrows Knight Elite Barbarians Rocket
Skeleton Army Spear Goblins Bats Knight Elite Barbarians Rocket
Rocket Skeleton Army Bats Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Arrows Rocket Bats
Rocket Skeleton Army Spear Goblins Bats Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Rocket Spear Goblins Bats Knight Elite Barbarians Skeleton Army
Skeleton Army
Bats Knight Elite Barbarians
Rocket Skeleton Army Arrows Elite Barbarians
Elite Barbarians Rocket Skeleton Army Knight
Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Bats Knight Rocket
Bats Arrows Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Spear Goblins Bats Rocket
Arrows
Arrows
Arrows
Rocket Bats Elite Barbarians
Rocket Arrows Knight
Arrows Rocket
Rocket Knight Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Spear Goblins Arrows
Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows
Arrows
Rocket Arrows
Elite Barbarians Bats Arrows
Rocket Bats
Elite Barbarians
Arrows Rocket
Rocket Arrows
Rocket Arrows
Spear Goblins Bats Rocket Skeleton Army
Rocket Arrows
Arrows
Knight Rocket
Arrows
Rocket Arrows
Elite Barbarians
Bats Elite Barbarians Rocket
Bats Rocket
Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: