My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Recruits Skeleton Army
Giant Snowball
Spear Goblins Minions Barbarians Royal Recruits Skeleton Army Witch
Zap
Spear Goblins Minions Skeleton Army Witch
Barbarian Barrel
Spear Goblins Barbarians Royal Recruits Skeleton Army Witch
The Log
Spear Goblins Barbarians Royal Recruits Skeleton Army Witch
Earthquake
Spear Goblins Barbarians Skeleton Army Witch
Arrows
Spear Goblins Minions Royal Recruits Skeleton Army Witch
Royal Delivery
Spear Goblins Minions Barbarians Royal Recruits Skeleton Army Witch
Fireball
Minions Barbarians Skeleton Army Witch
Poison
Spear Goblins Minions Barbarians Royal Recruits Skeleton Army Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Minions Skeleton Army Barbarians Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Minions

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Recruits
Arrows
Minions
Royal Recruits
Barbarians
Royal Recruits
Spear Goblins Minions
Skeleton Army
Witch
The Log

Defense Synergies 0 13

Spear Goblins
Arrows Minions Barbarians Skeleton Army The Log
Arrows
Spear Goblins Barbarians
Minions
Spear Goblins Royal Recruits The Log
Barbarians
Spear Goblins Arrows Skeleton Army
Royal Recruits
Minions Skeleton Army The Log
Skeleton Army
Spear Goblins Barbarians Royal Recruits The Log
Witch
The Log
The Log
Spear Goblins Minions Royal Recruits Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Royal Recruits The Log
Barbarians Skeleton Army Minions Royal Recruits Witch The Log
Barbarians Skeleton Army Witch Minions Royal Recruits
Barbarians Royal Recruits Skeleton Army Witch Minions
Arrows Barbarians Royal Recruits Skeleton Army The Log
Arrows Skeleton Army The Log Spear Goblins Minions
Minions Spear Goblins Arrows Witch
Arrows Barbarians Royal Recruits The Log
Barbarians Witch Minions Royal Recruits Skeleton Army
Skeleton Army Spear Goblins Barbarians Royal Recruits
Minions Barbarians Skeleton Army Witch Spear Goblins Arrows Royal Recruits The Log
Arrows Minions Spear Goblins Witch
Barbarians Royal Recruits Skeleton Army Minions Witch The Log
Skeleton Army Arrows Minions Barbarians Royal Recruits Witch The Log
Barbarians Royal Recruits Skeleton Army
Barbarians Skeleton Army Royal Recruits The Log
Barbarians Arrows Minions Royal Recruits Skeleton Army Witch
Arrows Spear Goblins Minions Barbarians Royal Recruits Skeleton Army Witch The Log
Arrows Witch The Log Spear Goblins Minions Barbarians Royal Recruits
Barbarians Royal Recruits
Royal Recruits Skeleton Army Spear Goblins Arrows Minions Barbarians Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Skeleton Army Spear Goblins Witch
Arrows The Log
Barbarians Royal Recruits Skeleton Army Spear Goblins Minions Witch The Log
Royal Recruits Skeleton Army Barbarians The Log
Barbarians Royal Recruits Skeleton Army Witch
Arrows Minions Witch
Royal Recruits Skeleton Army Spear Goblins Minions Barbarians Witch
Barbarians Royal Recruits Skeleton Army
Royal Recruits Spear Goblins Minions Barbarians Skeleton Army Witch The Log
Royal Recruits Witch Barbarians Skeleton Army
Minions Barbarians Royal Recruits Witch
Royal Recruits Skeleton Army Arrows Barbarians The Log
Barbarians Royal Recruits Skeleton Army Witch
Royal Recruits Barbarians Skeleton Army Witch
Barbarians Royal Recruits Skeleton Army Witch Spear Goblins Minions The Log
Arrows Minions Barbarians Royal Recruits Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Royal Recruits The Log
Arrows The Log
Arrows Spear Goblins Minions Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Minions
Arrows Royal Recruits The Log
Arrows
The Log
Arrows Minions
Arrows The Log
Spear Goblins Arrows Witch The Log
Arrows Royal Recruits The Log
Arrows
Minions
Arrows The Log
Arrows Witch The Log
Minions The Log
Arrows
The Log
Arrows Barbarians Royal Recruits The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Minions Witch
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Minions Barbarians Royal Recruits Skeleton Army Witch
Arrows Witch
Arrows The Log
Arrows The Log
Arrows
Royal Recruits
Minions Royal Recruits Witch The Log
Witch
Royal Recruits Witch The Log

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