My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Barrel Guards Skeleton Army
Giant Snowball
Spear Goblins Minions Goblin Barrel Guards Skeleton Army Witch
Zap
Spear Goblins Minions Goblin Barrel Guards Skeleton Army Witch
Barbarian Barrel
Spear Goblins Goblin Barrel Guards Skeleton Army Witch
The Log
Spear Goblins Goblin Barrel Guards Skeleton Army Witch
Earthquake
Spear Goblins Goblin Barrel Guards Skeleton Army Witch
Arrows
Spear Goblins Minions Goblin Barrel Guards Skeleton Army Witch
Royal Delivery
Spear Goblins Minions Goblin Barrel Guards Skeleton Army Witch
Fireball
Minions Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Minions Guards Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Goblin Barrel Guards Skeleton Army Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel
Arrows
Goblin Barrel Lightning
Minions
Goblin Barrel
Spear Goblins Arrows Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Witch
Lightning
Arrows

Defense Synergies 0 7

Spear Goblins
Arrows Minions Guards Skeleton Army
Arrows
Spear Goblins Lightning
Minions
Spear Goblins
Goblin Barrel
Guards
Spear Goblins Skeleton Army Witch
Skeleton Army
Spear Goblins Guards
Witch
Guards
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minions
Skeleton Army Minions Witch
Skeleton Army Witch Minions Lightning
Skeleton Army Witch Minions Guards
Lightning Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Minions Guards
Minions Lightning Spear Goblins Arrows Witch
Lightning Arrows
Witch Minions Skeleton Army
Guards Skeleton Army Spear Goblins
Minions Guards Skeleton Army Witch Spear Goblins Arrows
Arrows Minions Spear Goblins Witch
Skeleton Army Minions Guards Witch Lightning
Skeleton Army Arrows Minions Guards Witch
Skeleton Army
Skeleton Army Lightning
Arrows Minions Skeleton Army Witch
Arrows Spear Goblins Minions Guards Skeleton Army Witch
Arrows Witch Spear Goblins Minions Guards
Skeleton Army Spear Goblins Arrows Minions Guards Witch
Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Spear Goblins Witch
Arrows Lightning
Guards Skeleton Army Spear Goblins Minions Witch Lightning
Guards Skeleton Army Lightning
Guards Skeleton Army Witch
Arrows Minions Witch
Guards Skeleton Army Spear Goblins Minions Witch Lightning
Skeleton Army
Lightning Spear Goblins Minions Skeleton Army Witch
Witch Guards Skeleton Army
Minions Guards Witch
Skeleton Army Lightning Arrows Guards
Skeleton Army Lightning Guards Witch
Skeleton Army Witch
Guards Skeleton Army Witch Spear Goblins Minions Lightning
Arrows Minions Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Guards
Arrows
Lightning Arrows
Lightning Arrows Guards
Arrows
Arrows Spear Goblins Minions Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Minions Guards
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Minions
Lightning Arrows
Lightning Spear Goblins Arrows Witch
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Arrows
Lightning Arrows Witch
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch
Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch
Lightning Minions Guards Witch
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Spear Goblins Minions Guards Skeleton Army Witch
Lightning Arrows Witch
Arrows
Lightning
Arrows Lightning
Lightning Arrows
Minions Guards Witch Lightning
Witch Lightning
Lightning Witch
Lightning

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