My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Zappies Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider Fisherman
Giant Snowball
Spear Goblins Hog Rider Zappies Fisherman Lumberjack
Zap
Spear Goblins Royal Giant Zappies Fisherman
Barbarian Barrel
Spear Goblins Zappies Lumberjack
The Log
Spear Goblins Royal Giant Hog Rider Zappies Fisherman Lumberjack
Earthquake
Spear Goblins Hog Rider Zappies
Arrows
Spear Goblins Zappies
Royal Delivery
Spear Goblins Hog Rider Zappies Fisherman Lumberjack
Fireball
Hog Rider Zappies Fisherman Lumberjack
Poison
Spear Goblins Zappies Fisherman
Lightning
Fisherman Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Arrows Fisherman Hog Rider Zappies Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Arrows Fisherman

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Giant Zappies Lumberjack
Arrows
Royal Giant Hog Rider Lumberjack
Royal Giant
Arrows Fisherman Spear Goblins Hog Rider Zappies Lumberjack
Hog Rider
Spear Goblins Arrows Rage Royal Giant Zappies Lumberjack
Zappies
Spear Goblins Royal Giant Hog Rider Rage Lumberjack
Rage
Hog Rider Zappies
Fisherman
Royal Giant
Lumberjack
Spear Goblins Arrows Royal Giant Hog Rider Zappies

Defense Synergies 0 6

Spear Goblins
Arrows Zappies Lumberjack
Arrows
Spear Goblins Lumberjack
Royal Giant
Hog Rider
Zappies
Spear Goblins Fisherman Lumberjack
Rage
Fisherman
Zappies
Lumberjack
Spear Goblins Arrows Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies
Lumberjack Zappies Fisherman
Fisherman Lumberjack Zappies
Lumberjack Zappies Fisherman
Arrows Lumberjack
Arrows Spear Goblins Zappies Lumberjack
Spear Goblins Arrows Zappies
Arrows
Zappies Fisherman Lumberjack
Spear Goblins Zappies Fisherman Lumberjack
Spear Goblins Arrows Zappies Fisherman Lumberjack
Arrows Spear Goblins Zappies
Lumberjack Zappies
Arrows Zappies Lumberjack
Zappies Lumberjack
Zappies Fisherman Lumberjack
Arrows Zappies Fisherman Lumberjack
Arrows Spear Goblins Zappies Fisherman Lumberjack
Arrows Spear Goblins Zappies Fisherman Lumberjack
Zappies Fisherman Lumberjack
Spear Goblins Arrows Zappies Fisherman Lumberjack
Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zappies Fisherman
Arrows Fisherman Lumberjack
Zappies Lumberjack Spear Goblins Fisherman
Lumberjack Zappies Fisherman
Zappies Fisherman Lumberjack
Arrows Zappies
Spear Goblins Zappies Lumberjack
Zappies Fisherman Lumberjack
Spear Goblins Zappies
Zappies
Zappies Lumberjack
Arrows
Zappies Lumberjack
Zappies
Zappies Spear Goblins Fisherman Lumberjack
Arrows Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows Fisherman
Fisherman Lumberjack
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Spear Goblins Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows
Arrows
Fisherman
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Zappies
Arrows
Arrows Zappies
Arrows
Spear Goblins Zappies
Arrows Zappies
Arrows
Lumberjack
Arrows
Arrows
Zappies
Zappies
Fisherman

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