My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Valkyrie Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Skeleton Army Dark Prince
Giant Snowball
Spear Goblins Royal Recruits Skeleton Army Baby Dragon
Zap
Spear Goblins Skeleton Army Dark Prince
Barbarian Barrel
Spear Goblins Royal Recruits Valkyrie Wizard Skeleton Army Dark Prince
The Log
Spear Goblins Royal Recruits Skeleton Army Dark Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Royal Recruits Skeleton Army
Royal Delivery
Spear Goblins Royal Recruits Valkyrie Wizard Skeleton Army Baby Dragon Dark Prince
Fireball
Wizard Skeleton Army Baby Dragon
Poison
Spear Goblins Royal Recruits Wizard Skeleton Army
Lightning
Valkyrie Wizard Baby Dragon Dark Prince
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Valkyrie Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Valkyrie Baby Dragon Dark Prince Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Skeleton Army Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Recruits Baby Dragon Dark Prince
Arrows
Dark Prince
Royal Recruits
Spear Goblins
Valkyrie
Spear Goblins Wizard Baby Dragon Dark Prince
Wizard
Valkyrie Dark Prince
Skeleton Army
Baby Dragon
Spear Goblins Valkyrie Dark Prince
Dark Prince
Spear Goblins Arrows Valkyrie Wizard Baby Dragon

Defense Synergies 0 13

Spear Goblins
Arrows Valkyrie Skeleton Army Baby Dragon Dark Prince
Arrows
Spear Goblins Valkyrie Dark Prince
Royal Recruits
Skeleton Army
Valkyrie
Spear Goblins Arrows Wizard Baby Dragon
Wizard
Valkyrie Skeleton Army Dark Prince
Skeleton Army
Spear Goblins Royal Recruits Wizard
Baby Dragon
Spear Goblins Valkyrie Dark Prince
Dark Prince
Spear Goblins Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits Valkyrie Wizard Baby Dragon
Skeleton Army Royal Recruits Valkyrie Dark Prince
Skeleton Army Royal Recruits Valkyrie Dark Prince
Royal Recruits Skeleton Army Valkyrie Dark Prince
Arrows Royal Recruits Valkyrie Skeleton Army Dark Prince
Arrows Skeleton Army Spear Goblins Valkyrie Baby Dragon Dark Prince
Spear Goblins Arrows Wizard Baby Dragon
Arrows Royal Recruits Valkyrie Baby Dragon
Royal Recruits Skeleton Army
Skeleton Army Spear Goblins Royal Recruits Valkyrie Dark Prince
Valkyrie Skeleton Army Spear Goblins Arrows Royal Recruits Wizard Baby Dragon Dark Prince
Arrows Spear Goblins Wizard Baby Dragon
Royal Recruits Skeleton Army Valkyrie Wizard Dark Prince
Valkyrie Wizard Skeleton Army Arrows Royal Recruits Baby Dragon Dark Prince
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Wizard Arrows Royal Recruits Valkyrie Skeleton Army Dark Prince
Arrows Spear Goblins Royal Recruits Valkyrie Wizard Skeleton Army Baby Dragon Dark Prince
Arrows Valkyrie Wizard Baby Dragon Spear Goblins Royal Recruits Dark Prince
Royal Recruits
Royal Recruits Valkyrie Wizard Skeleton Army Dark Prince Spear Goblins Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Spear Goblins Dark Prince
Arrows Valkyrie Wizard Baby Dragon
Royal Recruits Skeleton Army Spear Goblins Valkyrie Dark Prince
Royal Recruits Valkyrie Skeleton Army Dark Prince
Royal Recruits Valkyrie Skeleton Army Dark Prince
Arrows Wizard Baby Dragon
Royal Recruits Skeleton Army Dark Prince Spear Goblins Valkyrie
Royal Recruits Valkyrie Skeleton Army Dark Prince
Royal Recruits Spear Goblins Valkyrie Skeleton Army Baby Dragon Dark Prince
Royal Recruits Skeleton Army
Royal Recruits Valkyrie Dark Prince
Royal Recruits Skeleton Army Arrows Valkyrie Dark Prince
Royal Recruits Skeleton Army Dark Prince Valkyrie Wizard
Royal Recruits Wizard Valkyrie Skeleton Army Baby Dragon
Royal Recruits Skeleton Army Spear Goblins Valkyrie Baby Dragon Dark Prince
Arrows Valkyrie Royal Recruits Wizard Baby Dragon Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Royal Recruits Valkyrie Dark Prince
Wizard Arrows Valkyrie Baby Dragon Dark Prince
Arrows Wizard Spear Goblins Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Royal Recruits Valkyrie Wizard Dark Prince
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Wizard Baby Dragon
Arrows Royal Recruits Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon Dark Prince
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Royal Recruits Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Dark Prince
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Royal Recruits Skeleton Army Dark Prince
Arrows Wizard Baby Dragon
Arrows
Valkyrie Wizard Baby Dragon Dark Prince
Arrows Wizard Baby Dragon
Arrows
Royal Recruits Dark Prince
Royal Recruits Baby Dragon
Royal Recruits Baby Dragon Dark Prince
Wizard

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