My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarian Barrel Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton
Giant Snowball
Spear Goblins Baby Dragon Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Wizard Giant Skeleton Electro Wizard Lumberjack
The Log
Spear Goblins Giant Skeleton Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Wizard Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Fireball
Wizard Baby Dragon Electro Wizard Lumberjack
Poison
Spear Goblins Wizard Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Arrows Baby Dragon Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Barbarian Barrel Arrows Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Baby Dragon Giant Skeleton Lumberjack
Arrows
Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Barbarian Barrel
Spear Goblins Baby Dragon Giant Skeleton Lumberjack
Baby Dragon
Spear Goblins Barbarian Barrel Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Spear Goblins Arrows Wizard Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Baby Dragon Giant Skeleton Lumberjack
Lumberjack
Spear Goblins Arrows Wizard Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard

Defense Synergies 0 22

Spear Goblins
Arrows Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Arrows
Spear Goblins Barbarian Barrel Giant Skeleton Lumberjack
Wizard
Barbarian Barrel Giant Skeleton Electro Wizard Lumberjack
Barbarian Barrel
Spear Goblins Arrows Wizard Baby Dragon Giant Skeleton Electro Wizard Lumberjack
Baby Dragon
Spear Goblins Barbarian Barrel Giant Skeleton Lumberjack
Giant Skeleton
Spear Goblins Arrows Wizard Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Spear Goblins Wizard Barbarian Barrel Giant Skeleton Lumberjack
Lumberjack
Spear Goblins Arrows Wizard Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Barbarian Barrel Baby Dragon Electro Wizard
Lumberjack Electro Wizard
Lumberjack Giant Skeleton Electro Wizard
Lumberjack Electro Wizard
Arrows Barbarian Barrel Giant Skeleton Lumberjack
Arrows Barbarian Barrel Spear Goblins Baby Dragon Electro Wizard Lumberjack
Electro Wizard Spear Goblins Arrows Wizard Baby Dragon
Arrows Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard
Lumberjack
Spear Goblins Barbarian Barrel Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Spear Goblins Arrows Wizard Barbarian Barrel Baby Dragon Giant Skeleton Lumberjack
Arrows Spear Goblins Wizard Baby Dragon Electro Wizard
Lumberjack Wizard Giant Skeleton Electro Wizard
Wizard Arrows Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Arrows Electro Wizard Lumberjack
Arrows Spear Goblins Wizard Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Arrows Wizard Barbarian Barrel Baby Dragon Spear Goblins Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Spear Goblins Arrows Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Arrows Wizard Barbarian Barrel Baby Dragon Lumberjack
Giant Skeleton Lumberjack Spear Goblins Electro Wizard
Giant Skeleton Lumberjack Barbarian Barrel Electro Wizard
Giant Skeleton Lumberjack
Arrows Wizard Baby Dragon Electro Wizard
Spear Goblins Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Spear Goblins Barbarian Barrel Baby Dragon
Giant Skeleton Lumberjack
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Wizard Lumberjack
Wizard Baby Dragon
Electro Wizard Spear Goblins Barbarian Barrel Baby Dragon Giant Skeleton Lumberjack
Arrows Wizard Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Barbarian Barrel Baby Dragon Electro Wizard
Arrows Barbarian Barrel Baby Dragon Giant Skeleton
Arrows Barbarian Barrel Giant Skeleton
Wizard Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Spear Goblins Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard
Electro Wizard Lumberjack
Arrows Wizard Barbarian Barrel Electro Wizard
Arrows Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Spear Goblins Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel Baby Dragon Electro Wizard
Arrows Wizard Barbarian Barrel Baby Dragon
Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Electro Wizard
Arrows Wizard Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
Giant Skeleton
Arrows Wizard
Electro Wizard Spear Goblins Barbarian Barrel
Arrows Wizard Baby Dragon Electro Wizard
Arrows Barbarian Barrel
Wizard Baby Dragon Electro Wizard Lumberjack
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Barbarian Barrel Baby Dragon Giant Skeleton Electro Wizard
Wizard

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