My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Electro Giant Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Electro Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill Phoenix
Giant Snowball
Spear Goblins Goblin Drill
Zap
Spear Goblins Goblin Drill
Barbarian Barrel
Spear Goblins Heal Spirit Wizard Goblin Drill Royal Ghost
The Log
Spear Goblins Heal Spirit Goblin Drill
Earthquake
Spear Goblins Goblin Drill
Arrows
Spear Goblins Heal Spirit Goblin Drill
Royal Delivery
Spear Goblins Heal Spirit Wizard Goblin Drill Royal Ghost
Fireball
Wizard Goblin Drill
Poison
Spear Goblins Wizard Goblin Drill Phoenix
Lightning
Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Heal Spirit Goblin Drill Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Arrows Royal Ghost Goblin Drill Phoenix Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Spear Goblins Arrows Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit Goblin Drill Royal Ghost
Arrows
Goblin Drill Phoenix
Heal Spirit
Spear Goblins Wizard Goblin Drill
Wizard
Heal Spirit Royal Ghost
Goblin Drill
Spear Goblins Arrows Heal Spirit Royal Ghost
Electro Giant
Royal Ghost
Spear Goblins Wizard Goblin Drill
Phoenix
Arrows

Defense Synergies 0 5

Spear Goblins
Arrows Goblin Drill Royal Ghost
Arrows
Spear Goblins Phoenix
Heal Spirit
Wizard
Royal Ghost
Goblin Drill
Spear Goblins
Electro Giant
Royal Ghost
Spear Goblins Wizard
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Goblin Drill Phoenix
Goblin Drill
Goblin Drill Phoenix
Arrows
Arrows Spear Goblins Royal Ghost
Spear Goblins Arrows Wizard Phoenix
Arrows Electro Giant Phoenix
Goblin Drill Phoenix
Spear Goblins Royal Ghost Phoenix
Spear Goblins Arrows Wizard Goblin Drill Electro Giant Royal Ghost
Arrows Spear Goblins Wizard Phoenix
Goblin Drill Wizard
Wizard Arrows Goblin Drill Royal Ghost
Goblin Drill Phoenix
Goblin Drill Electro Giant
Wizard Arrows Goblin Drill
Arrows Spear Goblins Wizard Goblin Drill Royal Ghost
Arrows Wizard Goblin Drill Spear Goblins Royal Ghost
Goblin Drill Phoenix
Wizard Royal Ghost Spear Goblins Arrows Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Giant Royal Ghost
Arrows Wizard Royal Ghost Phoenix
Spear Goblins
Phoenix
Goblin Drill Phoenix
Arrows Wizard Electro Giant
Spear Goblins Phoenix
Phoenix
Spear Goblins Phoenix
Goblin Drill Phoenix
Phoenix
Arrows Electro Giant Phoenix
Wizard
Wizard Electro Giant
Electro Giant Phoenix Spear Goblins Goblin Drill
Arrows Wizard Electro Giant Royal Ghost Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill Royal Ghost
Arrows Royal Ghost
Arrows Goblin Drill
Arrows
Wizard Arrows
Arrows Wizard Electro Giant Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard Goblin Drill
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Electro Giant
Arrows Wizard
Arrows Goblin Drill
Arrows Electro Giant Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Arrows Wizard Electro Giant
Wizard Electro Giant
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows Electro Giant
Electro Giant
Electro Giant Royal Ghost
Wizard

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