My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Barbarians Skeleton Army Witch
Zap
Spear Goblins Skeleton Army Witch
Barbarian Barrel
Spear Goblins Barbarians Bomb Tower Wizard Skeleton Army Witch
The Log
Spear Goblins Barbarians Skeleton Army Witch
Earthquake
Spear Goblins Barbarians Bomb Tower Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Barbarians Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Barbarians Bomb Tower Wizard Skeleton Army Witch
Poison
Spear Goblins Barbarians Bomb Tower Wizard Skeleton Army Witch
Lightning
Bomb Tower Wizard Witch
Rocket
Barbarians Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Fireball Bomb Tower Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Fireball Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarians
Fireball
Bomb Tower
Wizard
P.E.K.K.A
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Wizard Witch

Defense Synergies 0 9

Spear Goblins
Barbarians Bomb Tower Skeleton Army P.E.K.K.A
Barbarians
Spear Goblins Skeleton Army
Fireball
Bomb Tower
Bomb Tower
Spear Goblins Fireball Skeleton Army
Wizard
Skeleton Army P.E.K.K.A
Skeleton Army
Spear Goblins Barbarians Bomb Tower Wizard
Witch
P.E.K.K.A
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard
Barbarians Bomb Tower Skeleton Army P.E.K.K.A Witch
Barbarians Bomb Tower Skeleton Army Witch P.E.K.K.A
Barbarians Bomb Tower Skeleton Army Witch P.E.K.K.A
Barbarians Fireball Bomb Tower Skeleton Army P.E.K.K.A
Fireball Skeleton Army Spear Goblins Bomb Tower
Spear Goblins Fireball Bomb Tower Wizard Witch
Barbarians Fireball Bomb Tower P.E.K.K.A
Barbarians Witch P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Spear Goblins Barbarians
Barbarians Skeleton Army Witch Spear Goblins Fireball Bomb Tower Wizard
Spear Goblins Fireball Wizard Witch
Barbarians Bomb Tower Skeleton Army P.E.K.K.A Fireball Wizard Witch
Fireball Bomb Tower Wizard Skeleton Army Barbarians Witch P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Skeleton Army Fireball P.E.K.K.A
Barbarians Bomb Tower Wizard Fireball Skeleton Army Witch P.E.K.K.A
Fireball Bomb Tower Spear Goblins Barbarians Wizard Skeleton Army Witch
Bomb Tower Wizard Witch Spear Goblins Barbarians Fireball
Barbarians P.E.K.K.A Bomb Tower
Wizard Skeleton Army Spear Goblins Barbarians Fireball Bomb Tower Witch P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Fireball Witch P.E.K.K.A
Fireball Bomb Tower Wizard
Barbarians Skeleton Army P.E.K.K.A Spear Goblins Bomb Tower Witch
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Skeleton Army Witch
Fireball Wizard Bomb Tower Witch
Skeleton Army P.E.K.K.A Spear Goblins Barbarians Fireball Bomb Tower Witch
P.E.K.K.A Barbarians Bomb Tower Skeleton Army
P.E.K.K.A Spear Goblins Barbarians Fireball Bomb Tower Skeleton Army Witch
Witch P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Barbarians Bomb Tower Witch
Skeleton Army P.E.K.K.A Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Fireball Bomb Tower Wizard Witch
Wizard Barbarians Fireball Bomb Tower Skeleton Army Witch
Barbarians Skeleton Army Witch Spear Goblins Fireball Bomb Tower P.E.K.K.A
Barbarians Fireball Bomb Tower Wizard Witch P.E.K.K.A
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Barbarians Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Wizard

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