My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Witch Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Guards Inferno Dragon
Giant Snowball
Spear Goblins Barbarians Guards Witch Inferno Dragon
Zap
Spear Goblins Inferno Tower Guards Witch Inferno Dragon
Barbarian Barrel
Spear Goblins Barbarians Inferno Tower Guards Witch Royal Ghost
The Log
Spear Goblins Barbarians Guards Witch
Earthquake
Spear Goblins Barbarians Inferno Tower Guards Witch
Arrows
Spear Goblins Guards Witch
Royal Delivery
Spear Goblins Barbarians Guards Witch Royal Ghost Inferno Dragon
Fireball
Barbarians Inferno Tower Witch Inferno Dragon
Poison
Spear Goblins Barbarians Inferno Tower Guards Witch
Lightning
Inferno Tower Witch Inferno Dragon
Rocket
Barbarians Inferno Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Guards Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Royal Ghost Inferno Dragon Barbarians Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Royal Ghost Inferno Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Royal Ghost Inferno Dragon
Barbarians
Giant
Spear Goblins Guards Witch Royal Ghost
Inferno Tower
Guards
Giant
Witch
Giant Royal Ghost
Royal Ghost
Spear Goblins Giant Witch
Inferno Dragon
Spear Goblins

Defense Synergies 1 8

Spear Goblins
Barbarians Inferno Tower Guards Royal Ghost Inferno Dragon
Barbarians
Spear Goblins
Giant
Inferno Tower
Guards Spear Goblins Royal Ghost
Guards
Inferno Tower Spear Goblins Witch
Witch
Guards Royal Ghost
Royal Ghost
Spear Goblins Inferno Tower Witch
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower
Barbarians Inferno Tower Inferno Dragon Witch
Barbarians Inferno Tower Witch Inferno Dragon
Barbarians Inferno Tower Witch Inferno Dragon Guards
Barbarians
Spear Goblins Guards Royal Ghost
Inferno Tower Inferno Dragon Spear Goblins Witch
Barbarians Inferno Tower
Barbarians Inferno Tower Witch Inferno Dragon
Guards Spear Goblins Barbarians Inferno Tower Royal Ghost
Barbarians Guards Witch Spear Goblins Royal Ghost
Inferno Tower Inferno Dragon Spear Goblins Witch
Barbarians Inferno Tower Guards Witch
Barbarians Guards Witch Royal Ghost
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Witch
Spear Goblins Barbarians Guards Witch Royal Ghost
Witch Spear Goblins Barbarians Guards Royal Ghost Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Royal Ghost Spear Goblins Barbarians Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Inferno Tower Witch Royal Ghost
Royal Ghost Inferno Dragon
Barbarians Guards Spear Goblins Inferno Tower Witch
Guards Barbarians Inferno Tower
Barbarians Inferno Tower Guards Witch Inferno Dragon
Witch
Guards Spear Goblins Barbarians Inferno Tower Witch
Inferno Tower Barbarians Inferno Dragon
Spear Goblins Barbarians Inferno Tower Witch Inferno Dragon
Inferno Tower Witch Barbarians Guards Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Guards Witch
Barbarians Guards
Barbarians Inferno Tower Guards Witch
Barbarians Witch
Barbarians Inferno Tower Guards Witch Spear Goblins Inferno Dragon
Barbarians Inferno Tower Witch Royal Ghost Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Royal Ghost
Royal Ghost
Barbarians Guards
Spear Goblins Witch
Witch
Guards
Spear Goblins Witch
Witch
Barbarians
Witch
Witch Inferno Dragon
Witch Royal Ghost
Witch
Witch
Guards Witch
Spear Goblins Barbarians Guards Witch
Witch
Guards Witch
Witch
Witch Royal Ghost
Inferno Dragon

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