My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Hogs Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Giant Skeleton
Giant Snowball
Spear Goblins Barbarians Royal Hogs Lumberjack
Zap
Spear Goblins Inferno Tower Royal Hogs
Barbarian Barrel
Spear Goblins Barbarians Inferno Tower Wizard Royal Hogs Giant Skeleton Lumberjack
The Log
Spear Goblins Barbarians Royal Hogs Giant Skeleton Lumberjack
Earthquake
Spear Goblins Barbarians Inferno Tower Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Barbarians Wizard Royal Hogs Giant Skeleton Lumberjack
Fireball
Barbarians Inferno Tower Wizard Royal Hogs Lumberjack
Poison
Spear Goblins Barbarians Inferno Tower Wizard Royal Hogs
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Barbarians Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Lumberjack Barbarians Inferno Tower Wizard Royal Hogs Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Spear Goblins Lumberjack Barbarians Inferno Tower

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Hogs Giant Skeleton Lumberjack Mega Knight
Barbarians
Inferno Tower
Wizard
Royal Hogs Giant Skeleton Lumberjack Mega Knight
Royal Hogs
Spear Goblins Wizard Lumberjack Mega Knight
Giant Skeleton
Spear Goblins Wizard Lumberjack
Lumberjack
Spear Goblins Wizard Royal Hogs Giant Skeleton Mega Knight
Mega Knight
Spear Goblins Wizard Royal Hogs Lumberjack

Defense Synergies 0 11

Spear Goblins
Barbarians Inferno Tower Giant Skeleton Lumberjack Mega Knight
Barbarians
Spear Goblins
Inferno Tower
Spear Goblins Lumberjack Mega Knight
Wizard
Giant Skeleton Lumberjack Mega Knight
Royal Hogs
Giant Skeleton
Spear Goblins Wizard Lumberjack
Lumberjack
Spear Goblins Inferno Tower Wizard Giant Skeleton
Mega Knight
Spear Goblins Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower Wizard
Barbarians Inferno Tower Lumberjack Mega Knight
Barbarians Inferno Tower Lumberjack Mega Knight Giant Skeleton
Barbarians Inferno Tower Lumberjack Mega Knight
Barbarians Giant Skeleton Lumberjack Mega Knight
Spear Goblins Lumberjack Mega Knight
Inferno Tower Spear Goblins Wizard
Barbarians Inferno Tower Giant Skeleton Mega Knight
Barbarians Inferno Tower Lumberjack
Spear Goblins Barbarians Inferno Tower Giant Skeleton Lumberjack Mega Knight
Barbarians Spear Goblins Wizard Giant Skeleton Lumberjack Mega Knight
Inferno Tower Spear Goblins Wizard
Barbarians Inferno Tower Lumberjack Mega Knight Wizard Giant Skeleton
Wizard Mega Knight Barbarians Lumberjack
Barbarians Inferno Tower Lumberjack Mega Knight
Barbarians Inferno Tower Lumberjack Mega Knight
Barbarians Wizard Mega Knight Inferno Tower Lumberjack
Mega Knight Spear Goblins Barbarians Wizard Lumberjack
Wizard Spear Goblins Barbarians Giant Skeleton Lumberjack Mega Knight
Barbarians Inferno Tower Lumberjack
Wizard Mega Knight Spear Goblins Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Spear Goblins Inferno Tower Giant Skeleton
Wizard Lumberjack Mega Knight
Barbarians Giant Skeleton Lumberjack Mega Knight Spear Goblins Inferno Tower
Giant Skeleton Lumberjack Mega Knight Barbarians Inferno Tower
Barbarians Inferno Tower Giant Skeleton Lumberjack Mega Knight
Wizard
Spear Goblins Barbarians Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Mega Knight Barbarians Lumberjack
Giant Skeleton Mega Knight Spear Goblins Barbarians Inferno Tower
Inferno Tower Barbarians
Mega Knight Barbarians Inferno Tower Giant Skeleton Lumberjack
Mega Knight Barbarians Giant Skeleton
Barbarians Giant Skeleton Mega Knight Inferno Tower Wizard Lumberjack
Wizard Barbarians Mega Knight
Barbarians Inferno Tower Spear Goblins Giant Skeleton Lumberjack
Mega Knight Barbarians Inferno Tower Wizard Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Barbarians Giant Skeleton
Wizard Mega Knight
Wizard Spear Goblins
Wizard
Wizard
Wizard
Lumberjack
Wizard
Wizard
Spear Goblins Wizard
Wizard Mega Knight
Wizard Mega Knight
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Barbarians
Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Spear Goblins Barbarians
Wizard
Wizard Lumberjack Mega Knight
Wizard
Giant Skeleton
Mega Knight
Giant Skeleton
Giant Skeleton Mega Knight
Wizard Mega Knight

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