My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Battle Ram Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Balloon Graveyard
Giant Snowball
Spear Goblins Barbarians Mega Minion Battle Ram Balloon Graveyard
Zap
Spear Goblins Battle Ram Balloon Graveyard
Barbarian Barrel
Spear Goblins Barbarians Battle Ram Graveyard
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Graveyard
Earthquake
Spear Goblins Barbarians Graveyard
Arrows
Spear Goblins Graveyard
Royal Delivery
Spear Goblins Barbarians Mega Minion Mini P.E.K.K.A Battle Ram Balloon Graveyard
Fireball
Barbarians Mega Minion Battle Ram Balloon
Poison
Spear Goblins Barbarians Mega Minion Balloon Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Fireball Mini P.E.K.K.A Battle Ram Barbarians Balloon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Mega Minion Fireball Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Battle Ram Balloon Graveyard
Barbarians
Balloon
Mega Minion
Fireball Balloon Graveyard
Fireball
Graveyard Mega Minion Battle Ram
Mini P.E.K.K.A
Spear Goblins Graveyard
Battle Ram
Spear Goblins Fireball Graveyard
Balloon
Spear Goblins Barbarians Mega Minion Graveyard
Graveyard
Fireball Spear Goblins Mega Minion Mini P.E.K.K.A Battle Ram Balloon

Defense Synergies 0 4

Spear Goblins
Barbarians Mega Minion Mini P.E.K.K.A
Barbarians
Spear Goblins
Mega Minion
Spear Goblins
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Fireball
Battle Ram
Balloon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Fireball Mini P.E.K.K.A
Fireball Spear Goblins Mega Minion
Mega Minion Spear Goblins Fireball
Barbarians Fireball
Barbarians Mini P.E.K.K.A
Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Mega Minion Fireball
Mega Minion Spear Goblins Fireball
Barbarians Mini P.E.K.K.A Fireball
Fireball Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Fireball Spear Goblins Barbarians Mega Minion
Spear Goblins Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Spear Goblins Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Fireball
Fireball Mega Minion Mini P.E.K.K.A
Barbarians Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Spear Goblins Barbarians Mega Minion Fireball
Mini P.E.K.K.A Barbarians
Spear Goblins Barbarians Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Barbarians Fireball
Barbarians Spear Goblins Mega Minion Fireball Mini P.E.K.K.A
Barbarians Mega Minion Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Spear Goblins Mega Minion
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Barbarians Fireball
Fireball Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball

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