My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Royal Ghost Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Rascals Royal Ghost Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Lava Hound
Giant Snowball
Spear Goblins Barbarians Lava Hound
Zap
Spear Goblins Lava Hound
Barbarian Barrel
Spear Goblins Barbarians Rascals Royal Ghost
The Log
Spear Goblins Barbarians Rascals
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Rascals Lava Hound
Royal Delivery
Spear Goblins Barbarians Rascals Royal Ghost Lava Hound
Fireball
Barbarians Rascals Lava Hound
Poison
Spear Goblins Barbarians Rascals Lava Hound
Lightning
Rocket
Barbarians Rascals

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Freeze Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Tornado Royal Ghost Freeze Barbarians Rascals Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Tornado Royal Ghost Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Royal Ghost Mega Knight
Barbarians
Rascals
Spear Goblins
Tornado
Freeze Mega Knight
Freeze
Tornado
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Tornado Royal Ghost
Lava Hound

Defense Synergies 0 8

Spear Goblins
Barbarians Rascals Royal Ghost Mega Knight
Barbarians
Spear Goblins
Rascals
Spear Goblins Tornado
Tornado
Rascals Mega Knight
Freeze
Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Tornado Freeze Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Rascals Mega Knight
Barbarians Tornado Mega Knight Rascals Freeze
Barbarians Rascals Mega Knight
Barbarians Tornado Mega Knight
Tornado Freeze Spear Goblins Rascals Royal Ghost Mega Knight
Tornado Spear Goblins Rascals Freeze
Barbarians Rascals Mega Knight
Barbarians Rascals Tornado
Tornado Spear Goblins Barbarians Rascals Royal Ghost Mega Knight
Barbarians Spear Goblins Rascals Tornado Freeze Royal Ghost Mega Knight
Spear Goblins Rascals Tornado
Barbarians Mega Knight Rascals Freeze
Mega Knight Barbarians Rascals Tornado Freeze Royal Ghost
Barbarians Rascals Mega Knight
Barbarians Tornado Rascals Freeze Mega Knight
Barbarians Mega Knight Rascals Tornado
Mega Knight Spear Goblins Barbarians Rascals Tornado Royal Ghost
Tornado Freeze Spear Goblins Barbarians Rascals Royal Ghost Mega Knight
Barbarians Tornado
Rascals Royal Ghost Mega Knight Spear Goblins Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mega Knight Spear Goblins Royal Ghost
Royal Ghost Mega Knight
Barbarians Mega Knight Spear Goblins Rascals
Mega Knight Barbarians Rascals Tornado
Barbarians Rascals Mega Knight
Rascals Tornado Freeze
Rascals Spear Goblins Barbarians
Mega Knight Barbarians Rascals
Freeze Mega Knight Spear Goblins Barbarians Tornado
Barbarians
Mega Knight Barbarians Rascals
Mega Knight Barbarians Tornado
Barbarians Rascals Mega Knight
Barbarians Rascals Mega Knight
Barbarians Rascals Spear Goblins Tornado Freeze
Mega Knight Barbarians Rascals Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Freeze Royal Ghost
Tornado Royal Ghost
Barbarians Rascals Freeze
Mega Knight
Spear Goblins Tornado Freeze
Tornado
Tornado Freeze
Tornado
Tornado
Tornado
Tornado
Freeze
Spear Goblins
Mega Knight
Tornado Freeze
Mega Knight
Tornado Mega Knight
Mega Knight
Tornado
Tornado
Barbarians
Tornado Freeze Mega Knight
Tornado Royal Ghost
Tornado Mega Knight
Tornado
Tornado
Freeze
Mega Knight
Freeze
Mega Knight
Spear Goblins Barbarians Freeze
Tornado
Freeze
Rascals Mega Knight
Tornado
Mega Knight
Rascals Tornado Freeze
Tornado
Tornado Freeze Royal Ghost Mega Knight

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