My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army Dark Prince Prince
Giant Snowball
Spear Goblins Barbarians Royal Recruits Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army Dark Prince Prince
Barbarian Barrel
Spear Goblins Barbarians Royal Recruits Goblin Barrel Skeleton Army Dark Prince
The Log
Spear Goblins Barbarians Royal Recruits Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Prince
Earthquake
Spear Goblins Barbarians Goblin Barrel Skeleton Army
Arrows
Spear Goblins Royal Recruits Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Barbarians Royal Recruits Mini P.E.K.K.A Goblin Barrel Skeleton Army Dark Prince Prince
Fireball
Barbarians Goblin Barrel Skeleton Army
Poison
Spear Goblins Barbarians Royal Recruits Skeleton Army
Lightning
Mini P.E.K.K.A Dark Prince Prince
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Skeleton Army Mini P.E.K.K.A Dark Prince Barbarians Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Barbarians
Royal Recruits
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Dark Prince
Goblin Barrel
Spear Goblins Dark Prince Prince Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Prince Spear Goblins Mini P.E.K.K.A
Prince
Goblin Barrel Dark Prince Spear Goblins

Defense Synergies 0 10

Spear Goblins
Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Barbarians
Spear Goblins Skeleton Army
Royal Recruits
Skeleton Army
Mini P.E.K.K.A
Spear Goblins Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Barbarians Royal Recruits Mini P.E.K.K.A Prince
Dark Prince
Spear Goblins Prince
Prince
Spear Goblins Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits
Barbarians Mini P.E.K.K.A Skeleton Army Royal Recruits Dark Prince Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Royal Recruits Dark Prince
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Dark Prince
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Skeleton Army Spear Goblins Dark Prince
Spear Goblins
Barbarians Royal Recruits
Barbarians Mini P.E.K.K.A Royal Recruits Skeleton Army Prince
Skeleton Army Spear Goblins Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Barbarians Skeleton Army Spear Goblins Royal Recruits Dark Prince
Spear Goblins
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Dark Prince
Skeleton Army Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Royal Recruits Mini P.E.K.K.A Prince
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Spear Goblins Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Spear Goblins Barbarians Royal Recruits Dark Prince
Barbarians Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Skeleton Army Dark Prince Spear Goblins Barbarians Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Spear Goblins Dark Prince Prince
Mini P.E.K.K.A Prince
Barbarians Royal Recruits Skeleton Army Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince Spear Goblins Barbarians
Mini P.E.K.K.A Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Royal Recruits Spear Goblins Barbarians Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Royal Recruits Barbarians Skeleton Army
Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince Prince
Royal Recruits Skeleton Army Barbarians Dark Prince Prince
Barbarians Royal Recruits Mini P.E.K.K.A Skeleton Army Dark Prince Prince
Royal Recruits Barbarians Skeleton Army
Barbarians Royal Recruits Skeleton Army Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Barbarians Royal Recruits Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Barbarians Royal Recruits Dark Prince Prince
Dark Prince
Spear Goblins
Mini P.E.K.K.A Prince
Royal Recruits Dark Prince Prince
Prince
Spear Goblins
Royal Recruits
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Prince
Prince
Prince
Barbarians Royal Recruits
Dark Prince
Prince
Mini P.E.K.K.A
Prince
Spear Goblins Barbarians Royal Recruits Skeleton Army Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince
Royal Recruits Dark Prince Prince
Royal Recruits
Royal Recruits Dark Prince Prince
Prince

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