My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Clone Prince
Giant Snowball
Spear Goblins Barbarians Skeleton Army Clone Witch
Zap
Spear Goblins Skeleton Army Clone Witch Prince
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Skeleton Army Clone Witch
The Log
Spear Goblins Barbarians Skeleton Army Clone Witch Prince
Earthquake
Spear Goblins Barbarians Skeleton Army Clone Witch
Arrows
Spear Goblins Skeleton Army Clone Witch
Royal Delivery
Spear Goblins Barbarians Valkyrie Skeleton Army Clone Witch Prince
Fireball
Barbarians Skeleton Army Clone Witch
Poison
Spear Goblins Barbarians Skeleton Army Clone Witch
Lightning
Valkyrie Witch Prince
Rocket
Barbarians Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Skeleton Army Clone Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Clone Valkyrie Barbarians Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Skeleton Army Clone Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Prince Mega Knight
Barbarians
Valkyrie
Spear Goblins Prince Witch
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Valkyrie Clone Prince Mega Knight
Prince
Valkyrie Mega Knight Spear Goblins Witch
Mega Knight
Prince Spear Goblins Witch

Defense Synergies 0 11

Spear Goblins
Barbarians Valkyrie Skeleton Army Prince Mega Knight
Barbarians
Spear Goblins Skeleton Army
Valkyrie
Spear Goblins Witch Prince
Skeleton Army
Spear Goblins Barbarians Prince
Clone
Witch
Valkyrie Prince Mega Knight
Prince
Spear Goblins Valkyrie Skeleton Army Witch
Mega Knight
Spear Goblins Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Barbarians Skeleton Army Valkyrie Witch Prince Mega Knight
Barbarians Skeleton Army Witch Prince Mega Knight Valkyrie
Barbarians Skeleton Army Witch Prince Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Spear Goblins Valkyrie Mega Knight
Spear Goblins Witch
Barbarians Valkyrie Mega Knight
Barbarians Witch Skeleton Army Prince
Skeleton Army Spear Goblins Barbarians Valkyrie Prince Mega Knight
Barbarians Valkyrie Skeleton Army Witch Spear Goblins Mega Knight
Spear Goblins Witch
Barbarians Skeleton Army Prince Mega Knight Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Barbarians Witch Prince
Barbarians Skeleton Army Prince Mega Knight
Barbarians Skeleton Army Prince Mega Knight
Barbarians Mega Knight Valkyrie Skeleton Army Witch Prince
Valkyrie Mega Knight Spear Goblins Barbarians Skeleton Army Witch Prince
Valkyrie Witch Spear Goblins Barbarians Mega Knight
Barbarians Prince
Valkyrie Skeleton Army Mega Knight Spear Goblins Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight Spear Goblins Witch Prince
Valkyrie Prince Mega Knight
Barbarians Skeleton Army Mega Knight Spear Goblins Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Mega Knight Barbarians
Barbarians Valkyrie Skeleton Army Witch Prince Mega Knight
Witch
Skeleton Army Prince Spear Goblins Barbarians Valkyrie Witch
Mega Knight Barbarians Valkyrie Skeleton Army Prince
Mega Knight Spear Goblins Barbarians Valkyrie Skeleton Army Witch Prince
Witch Barbarians Skeleton Army
Mega Knight Barbarians Valkyrie Witch Prince
Skeleton Army Mega Knight Barbarians Valkyrie Prince
Barbarians Skeleton Army Prince Mega Knight Valkyrie Witch
Barbarians Valkyrie Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Spear Goblins Valkyrie Prince
Valkyrie Mega Knight Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie Prince
Valkyrie Mega Knight
Spear Goblins Witch
Witch
Prince
Valkyrie Prince
Prince
Spear Goblins Witch
Mega Knight
Prince Mega Knight
Valkyrie Witch Mega Knight
Prince Mega Knight
Prince
Barbarians
Valkyrie Witch Mega Knight
Witch
Witch
Witch Prince Mega Knight
Witch
Witch
Mega Knight
Prince Mega Knight
Spear Goblins Barbarians Skeleton Army Witch Prince
Witch
Valkyrie Prince Mega Knight
Prince Mega Knight
Witch
Witch
Witch Prince Mega Knight
Prince
Mega Knight

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