My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Cannon Witch
Zap
Spear Goblins Bats Cannon Witch
Barbarian Barrel
Spear Goblins Cannon Valkyrie Witch Electro Wizard
The Log
Spear Goblins Cannon Mini P.E.K.K.A Witch
Earthquake
Spear Goblins Cannon Witch
Arrows
Spear Goblins Bats Witch
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fireball
Cannon Witch Electro Wizard
Poison
Spear Goblins Bats Cannon Witch Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Cannon Mini P.E.K.K.A Valkyrie Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Mini P.E.K.K.A
Bats
Valkyrie Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Spear Goblins Bats Arrows Valkyrie Electro Wizard
Valkyrie
Spear Goblins Bats Mini P.E.K.K.A Witch Electro Wizard
Witch
Valkyrie
Electro Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 22

Spear Goblins
Bats Arrows Cannon Mini P.E.K.K.A Valkyrie Electro Wizard
Bats
Spear Goblins Cannon Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Spear Goblins Cannon Mini P.E.K.K.A Valkyrie
Cannon
Spear Goblins Bats Arrows Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Spear Goblins Bats Arrows Cannon Valkyrie Witch
Valkyrie
Spear Goblins Bats Arrows Cannon Mini P.E.K.K.A Witch Electro Wizard
Witch
Cannon Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Spear Goblins Bats Cannon Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Valkyrie Electro Wizard
Mini P.E.K.K.A Bats Cannon Valkyrie Witch Electro Wizard
Cannon Mini P.E.K.K.A Witch Bats Valkyrie Electro Wizard
Cannon Mini P.E.K.K.A Witch Bats Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie
Arrows Spear Goblins Bats Cannon Valkyrie Electro Wizard
Bats Electro Wizard Spear Goblins Arrows Cannon Witch
Arrows Cannon Valkyrie Electro Wizard
Cannon Mini P.E.K.K.A Witch
Spear Goblins Cannon Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Valkyrie Witch Electro Wizard Spear Goblins Arrows Cannon
Arrows Spear Goblins Bats Witch Electro Wizard
Cannon Mini P.E.K.K.A Bats Valkyrie Witch Electro Wizard
Valkyrie Bats Arrows Cannon Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Bats Arrows Cannon Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Arrows Cannon Valkyrie Spear Goblins Bats Witch Electro Wizard
Arrows Valkyrie Witch Spear Goblins Bats Cannon Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Valkyrie Spear Goblins Bats Arrows Cannon Mini P.E.K.K.A Witch Electro Wizard
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Spear Goblins Witch Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie
Spear Goblins Bats Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Bats Electro Wizard
Cannon Mini P.E.K.K.A Valkyrie Witch
Arrows Bats Witch Electro Wizard
Mini P.E.K.K.A Spear Goblins Bats Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Spear Goblins Bats Mini P.E.K.K.A Valkyrie Witch
Witch Cannon
Bats Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Cannon Valkyrie Witch
Cannon Valkyrie Witch
Witch Electro Wizard Spear Goblins Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Cannon Mini P.E.K.K.A Witch Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Spear Goblins Bats Witch
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins Bats Witch
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

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