My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Goblin Barrel Miner
Giant Snowball
Spear Goblins Bats Wall Breakers Goblin Barrel Miner
Zap
Spear Goblins Bats Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Spear Goblins Firecracker Wall Breakers Goblin Barrel
The Log
Spear Goblins Firecracker Wall Breakers Goblin Barrel
Earthquake
Spear Goblins Firecracker Goblin Barrel
Arrows
Spear Goblins Bats Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Spear Goblins Bats Firecracker Wall Breakers Goblin Barrel Miner
Fireball
Firecracker Wall Breakers Goblin Barrel
Poison
Spear Goblins Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Arrows Firecracker Goblin Barrel Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Arrows

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Miner Firecracker Wall Breakers Mega Knight
Bats
Miner Mega Knight Firecracker Wall Breakers Goblin Barrel
Arrows
Wall Breakers Goblin Barrel Miner Mega Knight
Firecracker
Miner Spear Goblins Bats Wall Breakers Goblin Barrel Mega Knight
Wall Breakers
Miner Spear Goblins Bats Arrows Firecracker Mega Knight
Goblin Barrel
Spear Goblins Bats Arrows Firecracker Miner Mega Knight
Miner
Spear Goblins Bats Firecracker Wall Breakers Arrows Goblin Barrel Mega Knight
Mega Knight
Bats Spear Goblins Arrows Firecracker Wall Breakers Goblin Barrel Miner

Defense Synergies 1 8

Spear Goblins
Bats Arrows Firecracker Mega Knight
Bats
Spear Goblins Firecracker Mega Knight
Arrows
Mega Knight Spear Goblins
Firecracker
Spear Goblins Bats Mega Knight
Wall Breakers
Goblin Barrel
Miner
Mega Knight
Mega Knight
Arrows Spear Goblins Bats Firecracker Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Bats Firecracker Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Spear Goblins Bats Firecracker Mega Knight
Bats Spear Goblins Arrows Firecracker
Arrows Mega Knight
Spear Goblins Firecracker Miner Mega Knight
Bats Spear Goblins Arrows Firecracker Mega Knight
Arrows Spear Goblins Bats Firecracker
Mega Knight Bats
Mega Knight Bats Arrows Firecracker
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Spear Goblins Bats Firecracker
Arrows Spear Goblins Bats Firecracker Mega Knight
Mega Knight Spear Goblins Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Arrows Firecracker Miner Mega Knight
Mega Knight Spear Goblins Bats
Mega Knight Bats
Mega Knight
Arrows Firecracker Bats
Spear Goblins Bats
Mega Knight
Mega Knight Spear Goblins Bats Firecracker
Mega Knight Bats
Mega Knight Arrows
Mega Knight
Firecracker Mega Knight
Spear Goblins Bats Firecracker
Bats Arrows Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Spear Goblins Bats
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Bats
Firecracker Miner Arrows
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner
Arrows Miner Mega Knight
Miner Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Arrows Miner Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Spear Goblins Bats
Arrows Firecracker
Arrows
Miner Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Miner Mega Knight
Firecracker Mega Knight

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