My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Royal Recruits Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Recruits
Giant Snowball
Spear Goblins Bats Goblin Gang Barbarians Royal Recruits
Zap
Spear Goblins Bats Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Royal Recruits
The Log
Spear Goblins Goblin Gang Barbarians Royal Recruits
Earthquake
Spear Goblins Goblin Gang Barbarians
Arrows
Spear Goblins Bats Goblin Gang Royal Recruits
Royal Delivery
Spear Goblins Bats Goblin Gang Barbarians Royal Recruits
Fireball
Goblin Gang Barbarians
Poison
Spear Goblins Bats Goblin Gang Barbarians Royal Recruits
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Goblin Gang Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Recruits Mega Knight
Bats
Mega Knight Royal Recruits
Arrows
Mega Knight
Goblin Gang
Spear Goblins Royal Recruits
Barbarians
Royal Recruits
Spear Goblins Bats Goblin Gang
The Log
Mega Knight
Mega Knight
Bats Spear Goblins Arrows The Log

Defense Synergies 1 15

Spear Goblins
Bats Arrows Goblin Gang Barbarians The Log Mega Knight
Bats
Spear Goblins Royal Recruits The Log Mega Knight
Arrows
Mega Knight Spear Goblins Barbarians
Goblin Gang
Spear Goblins Barbarians Royal Recruits The Log
Barbarians
Spear Goblins Arrows Goblin Gang
Royal Recruits
Bats Goblin Gang The Log
The Log
Spear Goblins Bats Goblin Gang Royal Recruits Mega Knight
Mega Knight
Arrows Spear Goblins Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits The Log
Barbarians Bats Goblin Gang Royal Recruits The Log Mega Knight
Goblin Gang Barbarians Mega Knight Bats Royal Recruits
Barbarians Royal Recruits Bats Goblin Gang Mega Knight
Arrows Barbarians Royal Recruits The Log Mega Knight
Arrows Goblin Gang The Log Spear Goblins Bats Mega Knight
Bats Spear Goblins Arrows Goblin Gang
Arrows Barbarians Royal Recruits The Log Mega Knight
Barbarians Goblin Gang Royal Recruits
Goblin Gang Spear Goblins Barbarians Royal Recruits Mega Knight
Bats Goblin Gang Barbarians Spear Goblins Arrows Royal Recruits The Log Mega Knight
Arrows Spear Goblins Bats Goblin Gang
Barbarians Royal Recruits Mega Knight Bats Goblin Gang The Log
Mega Knight Bats Arrows Goblin Gang Barbarians Royal Recruits The Log
Barbarians Royal Recruits Goblin Gang Mega Knight
Barbarians Goblin Gang Royal Recruits The Log Mega Knight
Barbarians Mega Knight Bats Arrows Goblin Gang Royal Recruits
Arrows Mega Knight Spear Goblins Bats Goblin Gang Barbarians Royal Recruits The Log
Arrows The Log Spear Goblins Bats Barbarians Royal Recruits Mega Knight
Barbarians Royal Recruits
Goblin Gang Royal Recruits Mega Knight Spear Goblins Bats Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Mega Knight Spear Goblins
Arrows Goblin Gang The Log Mega Knight
Goblin Gang Barbarians Royal Recruits Mega Knight Spear Goblins Bats The Log
Goblin Gang Royal Recruits Mega Knight Bats Barbarians The Log
Barbarians Royal Recruits Goblin Gang Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Royal Recruits Spear Goblins Bats Barbarians
Mega Knight Barbarians Royal Recruits
Royal Recruits Mega Knight Spear Goblins Bats Barbarians The Log
Royal Recruits Goblin Gang Barbarians
Mega Knight Bats Barbarians Royal Recruits
Royal Recruits Mega Knight Arrows Barbarians The Log
Barbarians Royal Recruits Mega Knight Goblin Gang
Royal Recruits Barbarians Mega Knight
Goblin Gang Barbarians Royal Recruits Spear Goblins Bats The Log
Bats Arrows Mega Knight Barbarians Royal Recruits The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Royal Recruits The Log
Arrows The Log Mega Knight
Arrows Spear Goblins Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang
Arrows Royal Recruits The Log
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows Royal Recruits The Log Mega Knight
Arrows
Bats
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Barbarians Royal Recruits The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Spear Goblins Bats Goblin Gang Barbarians Royal Recruits
Arrows
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
Royal Recruits Mega Knight
Bats Goblin Gang Royal Recruits The Log
Bats
Royal Recruits The Log Mega Knight
Mega Knight

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