My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Army Balloon
Giant Snowball
Spear Goblins Bats Goblin Gang Skeleton Army Balloon
Zap
Spear Goblins Bats Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Goblin Gang Skeleton Army
The Log
Spear Goblins Goblin Gang Skeleton Army
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Spear Goblins Bats Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Army Balloon
Fireball
Goblin Gang Skeleton Army Balloon
Poison
Spear Goblins Bats Goblin Gang Skeleton Army Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Arrows Goblin Gang Skeleton Army Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Balloon
Bats
Balloon Rage
Arrows
Balloon Lightning
Goblin Gang
Spear Goblins Balloon
Rage
Balloon Bats
Skeleton Army
Balloon
Bats Arrows Rage Spear Goblins Goblin Gang
Lightning
Arrows

Defense Synergies 0 6

Spear Goblins
Bats Arrows Goblin Gang Skeleton Army
Bats
Spear Goblins
Arrows
Spear Goblins Lightning
Goblin Gang
Spear Goblins Skeleton Army
Rage
Skeleton Army
Spear Goblins Goblin Gang
Balloon
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins
Skeleton Army Bats Goblin Gang
Goblin Gang Skeleton Army Bats Lightning
Skeleton Army Bats Goblin Gang
Lightning Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Spear Goblins Bats
Bats Lightning Spear Goblins Arrows Goblin Gang
Lightning Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins
Bats Goblin Gang Skeleton Army Spear Goblins Arrows
Arrows Spear Goblins Bats Goblin Gang
Skeleton Army Bats Goblin Gang Lightning
Skeleton Army Bats Arrows Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Lightning
Bats Arrows Goblin Gang Skeleton Army
Arrows Spear Goblins Bats Goblin Gang Skeleton Army
Arrows Spear Goblins Bats
Goblin Gang Skeleton Army Spear Goblins Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Spear Goblins
Arrows Goblin Gang Lightning
Goblin Gang Skeleton Army Spear Goblins Bats Lightning
Goblin Gang Skeleton Army Lightning Bats
Goblin Gang Skeleton Army
Arrows Bats Goblin Gang
Goblin Gang Skeleton Army Spear Goblins Bats Lightning
Skeleton Army
Lightning Spear Goblins Bats Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Lightning Arrows
Skeleton Army Lightning Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Bats Lightning
Bats Arrows
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows
Arrows Spear Goblins Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Goblin Gang
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Spear Goblins Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows
Lightning Bats
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Spear Goblins Bats Goblin Gang Skeleton Army
Lightning Arrows
Arrows
Lightning Goblin Gang
Arrows Lightning
Lightning Arrows
Bats Goblin Gang Lightning
Bats Lightning
Lightning
Lightning

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