My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Musketeer Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Goblin Hut Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army Ram Rider
Giant Snowball
Spear Goblins Bats Musketeer Goblin Hut Skeleton Army Ram Rider
Zap
Spear Goblins Bats Goblin Hut Skeleton Army Ram Rider
Barbarian Barrel
Spear Goblins Musketeer Goblin Hut Skeleton Army
The Log
Spear Goblins Musketeer Goblin Hut Skeleton Army Ram Rider
Earthquake
Spear Goblins Goblin Hut Skeleton Army
Arrows
Spear Goblins Bats Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Bats Musketeer Goblin Hut Skeleton Army Ram Rider
Fireball
Musketeer Goblin Hut Skeleton Army Ram Rider
Poison
Spear Goblins Bats Musketeer Goblin Hut Skeleton Army
Lightning
Musketeer Goblin Hut Ram Rider
Rocket
Musketeer Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Skeleton Army Fireball Musketeer Goblin Hut Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Ram Rider
Bats
Ram Rider
Fireball
The Log Ram Rider
Musketeer
Goblin Hut The Log Ram Rider
Goblin Hut
Spear Goblins Musketeer The Log Ram Rider
Skeleton Army
The Log
Fireball Musketeer Goblin Hut Ram Rider
Ram Rider
Spear Goblins Bats Fireball Musketeer Goblin Hut The Log

Defense Synergies 2 16

Spear Goblins
Bats Musketeer Goblin Hut Skeleton Army The Log
Bats
Spear Goblins Musketeer The Log
Fireball
The Log Musketeer Goblin Hut Ram Rider
Musketeer
The Log Spear Goblins Bats Fireball Goblin Hut Skeleton Army Ram Rider
Goblin Hut
Spear Goblins Fireball Musketeer Skeleton Army
Skeleton Army
Spear Goblins Musketeer Goblin Hut The Log
The Log
Fireball Musketeer Spear Goblins Bats Skeleton Army Ram Rider
Ram Rider
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Musketeer Goblin Hut The Log Ram Rider
Skeleton Army Bats Musketeer Goblin Hut The Log Ram Rider
Goblin Hut Skeleton Army Ram Rider Bats Musketeer
Goblin Hut Skeleton Army Bats Musketeer Ram Rider
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Spear Goblins Bats Musketeer
Bats Musketeer Ram Rider Spear Goblins Fireball Goblin Hut
Fireball Musketeer The Log Ram Rider
Musketeer Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Musketeer
Bats Skeleton Army Spear Goblins Fireball Musketeer Goblin Hut The Log Ram Rider
Musketeer Spear Goblins Bats Fireball Goblin Hut Ram Rider
Goblin Hut Skeleton Army Bats Fireball Musketeer The Log Ram Rider
Fireball Skeleton Army Bats Goblin Hut The Log
Skeleton Army Goblin Hut Ram Rider
Skeleton Army Fireball Goblin Hut The Log Ram Rider
Bats Fireball Musketeer Goblin Hut Skeleton Army
Fireball Spear Goblins Bats Musketeer Goblin Hut Skeleton Army The Log Ram Rider
The Log Spear Goblins Bats Fireball Musketeer Goblin Hut Ram Rider
Musketeer Goblin Hut Ram Rider
Skeleton Army Spear Goblins Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball Goblin Hut
Fireball Musketeer The Log
Skeleton Army Spear Goblins Bats Musketeer Goblin Hut The Log Ram Rider
Skeleton Army Bats Fireball Musketeer The Log Ram Rider
Musketeer Goblin Hut Skeleton Army Ram Rider
Fireball Bats Musketeer Goblin Hut Ram Rider
Skeleton Army Spear Goblins Bats Fireball Musketeer Goblin Hut Ram Rider
Skeleton Army
Spear Goblins Bats Fireball Goblin Hut Skeleton Army The Log
Musketeer Goblin Hut Skeleton Army
Bats Musketeer Goblin Hut
Skeleton Army Fireball The Log
Skeleton Army Fireball Ram Rider
Fireball Musketeer Skeleton Army
Goblin Hut Skeleton Army Spear Goblins Bats Fireball Musketeer The Log
Bats Fireball Musketeer Goblin Hut The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Ram Rider
Fireball Goblin Hut The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Spear Goblins Bats Musketeer Ram Rider
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Bats Fireball Musketeer
Fireball Musketeer The Log Ram Rider
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut The Log
Spear Goblins Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Ram Rider
Fireball Musketeer The Log Ram Rider
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Spear Goblins Bats Fireball Musketeer Goblin Hut Skeleton Army
Fireball Musketeer Ram Rider
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball

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