My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Giant Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Goblin Barrel Giant Skeleton
Giant Snowball
Spear Goblins Bats Goblin Barrel
Zap
Spear Goblins Bats Goblin Barrel
Barbarian Barrel
Spear Goblins Valkyrie Goblin Barrel Giant Skeleton
The Log
Spear Goblins Goblin Barrel Giant Skeleton
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Bats Goblin Barrel
Royal Delivery
Spear Goblins Bats Valkyrie Goblin Barrel Giant Skeleton Mother Witch
Fireball
Goblin Barrel Mother Witch
Poison
Spear Goblins Bats Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Barrel Valkyrie Mother Witch Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Barrel

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Barrel Giant Giant Skeleton
Bats
Valkyrie Giant Giant Skeleton Goblin Barrel
Valkyrie
Spear Goblins Bats Goblin Barrel Giant Giant Skeleton Mother Witch
Giant
Bats Goblin Barrel Spear Goblins Valkyrie The Log Mother Witch
Goblin Barrel
Spear Goblins Valkyrie Giant Bats Giant Skeleton
Giant Skeleton
Bats Spear Goblins Valkyrie Goblin Barrel The Log Mother Witch
The Log
Giant Giant Skeleton
Mother Witch
Valkyrie Giant Giant Skeleton

Defense Synergies 0 12

Spear Goblins
Bats Valkyrie Giant Skeleton The Log
Bats
Spear Goblins Valkyrie Giant Skeleton The Log
Valkyrie
Spear Goblins Bats The Log Mother Witch
Giant
Goblin Barrel
Giant Skeleton
Spear Goblins Bats The Log Mother Witch
The Log
Spear Goblins Bats Valkyrie Giant Skeleton Mother Witch
Mother Witch
Valkyrie Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie The Log
Bats Valkyrie The Log
Bats Valkyrie Giant Skeleton
Bats Valkyrie
Valkyrie Giant Skeleton The Log
The Log Spear Goblins Bats Valkyrie Mother Witch
Bats Spear Goblins
Valkyrie Giant Skeleton The Log
Spear Goblins Valkyrie Giant Skeleton
Bats Valkyrie Mother Witch Spear Goblins Giant Skeleton The Log
Spear Goblins Bats
Bats Valkyrie Giant Skeleton The Log
Valkyrie Bats The Log
The Log
Bats Valkyrie
Valkyrie Spear Goblins Bats The Log
Valkyrie The Log Spear Goblins Bats Giant Skeleton Mother Witch
Valkyrie Spear Goblins Bats Giant Skeleton The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Giant Skeleton
Valkyrie The Log
Giant Skeleton Spear Goblins Bats Valkyrie The Log
Valkyrie Giant Skeleton Bats The Log
Giant Skeleton Valkyrie
Mother Witch Bats
Spear Goblins Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Spear Goblins Bats Valkyrie The Log
Bats Valkyrie Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie
Valkyrie
Spear Goblins Bats Valkyrie Giant Skeleton The Log
Bats Valkyrie Giant Skeleton The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Valkyrie The Log
Mother Witch Spear Goblins Bats
The Log
The Log
The Log
Bats
Valkyrie The Log
The Log
The Log
Spear Goblins The Log
The Log
Bats
The Log
Valkyrie The Log Mother Witch
Giant Skeleton The Log
The Log
The Log
The Log Mother Witch Valkyrie
The Log
The Log
The Log
Bats Mother Witch
Bats
The Log
Giant Skeleton
The Log
Spear Goblins Bats
The Log
Valkyrie
The Log
Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log

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