My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Princess Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Healer Giant Skeleton Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Clone Giant Skeleton
Giant Snowball
Spear Goblins Goblin Barrel Clone Princess
Zap
Spear Goblins Goblin Barrel Clone Princess
Barbarian Barrel
Spear Goblins Goblin Barrel Clone Giant Skeleton Princess Magic Archer
The Log
Spear Goblins Goblin Barrel Clone Giant Skeleton Princess
Earthquake
Spear Goblins Goblin Barrel Clone
Arrows
Spear Goblins Goblin Barrel Clone Princess
Royal Delivery
Spear Goblins Battle Healer Goblin Barrel Clone Giant Skeleton Princess Magic Archer Mother Witch
Fireball
Battle Healer Goblin Barrel Clone Princess Magic Archer Mother Witch
Poison
Spear Goblins Battle Healer Clone Princess Magic Archer Mother Witch
Lightning
Battle Healer Magic Archer Mother Witch
Rocket
Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Healer Clone Giant Skeleton Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Clone Princess Battle Healer Magic Archer Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Barrel Clone Princess

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Battle Healer Giant Skeleton Princess
Battle Healer
Spear Goblins Goblin Barrel Giant Skeleton Princess Magic Archer
Goblin Barrel
Spear Goblins Battle Healer Clone Giant Skeleton Princess
Clone
Giant Skeleton Goblin Barrel Magic Archer
Giant Skeleton
Clone Spear Goblins Battle Healer Goblin Barrel Princess Magic Archer Mother Witch
Princess
Spear Goblins Battle Healer Goblin Barrel Giant Skeleton Mother Witch
Magic Archer
Battle Healer Clone Giant Skeleton Mother Witch
Mother Witch
Giant Skeleton Princess Magic Archer

Defense Synergies 0 11

Spear Goblins
Battle Healer Giant Skeleton
Battle Healer
Spear Goblins Giant Skeleton Princess Magic Archer Mother Witch
Goblin Barrel
Clone
Giant Skeleton
Spear Goblins Battle Healer Princess Magic Archer Mother Witch
Princess
Battle Healer Giant Skeleton Mother Witch
Magic Archer
Battle Healer Giant Skeleton Mother Witch
Mother Witch
Battle Healer Giant Skeleton Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
Battle Healer
Giant Skeleton
Battle Healer Giant Skeleton Princess
Spear Goblins Magic Archer Mother Witch
Spear Goblins Princess Magic Archer
Battle Healer Giant Skeleton Magic Archer
Princess
Spear Goblins Battle Healer Giant Skeleton
Mother Witch Spear Goblins Giant Skeleton Princess Magic Archer
Spear Goblins Princess Magic Archer
Battle Healer Giant Skeleton
Princess Magic Archer
Spear Goblins Battle Healer Magic Archer
Spear Goblins Battle Healer Giant Skeleton Princess Magic Archer Mother Witch
Spear Goblins Battle Healer Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Battle Healer Giant Skeleton
Battle Healer Magic Archer
Giant Skeleton Spear Goblins Battle Healer
Giant Skeleton Battle Healer
Giant Skeleton Battle Healer
Mother Witch Princess Magic Archer
Spear Goblins Battle Healer Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Spear Goblins Magic Archer
Giant Skeleton
Giant Skeleton
Giant Skeleton
Princess Magic Archer
Spear Goblins Battle Healer Giant Skeleton Magic Archer
Battle Healer Giant Skeleton Princess Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Giant Skeleton
Princess Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Magic Archer
Mother Witch Spear Goblins Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Spear Goblins Princess Magic Archer
Magic Archer Princess
Princess Magic Archer
Princess Magic Archer Mother Witch
Giant Skeleton Magic Archer
Princess
Mother Witch Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer
Princess Magic Archer Mother Witch
Magic Archer
Princess Magic Archer
Giant Skeleton
Princess Magic Archer
Spear Goblins Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Giant Skeleton
Giant Skeleton Princess Magic Archer
Princess Magic Archer
Giant Skeleton Princess Magic Archer

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