My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rune Giant Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rune Giant Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards Skeleton King
Giant Snowball
Spear Goblins Minions Guards Skeleton King
Zap
Spear Goblins Minions Guards Skeleton King
Barbarian Barrel
Spear Goblins Guards Magic Archer Skeleton King
The Log
Spear Goblins Guards Skeleton King
Earthquake
Spear Goblins Guards Skeleton King
Arrows
Spear Goblins Minions Guards Skeleton King
Royal Delivery
Spear Goblins Minions Guards Magic Archer Skeleton King
Fireball
Minions Magic Archer Skeleton King
Poison
Spear Goblins Minions Guards Magic Archer Skeleton King
Lightning
Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Berserker The Log Minions Guards Rune Giant Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Berserker The Log Minions

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rune Giant
Berserker
Rune Giant
Minions
Rune Giant Skeleton King
Guards
The Log
Rune Giant
Berserker Spear Goblins Minions Magic Archer
The Log
Guards Magic Archer
Magic Archer
Rune Giant The Log
Skeleton King
Minions

Defense Synergies 0 8

Spear Goblins
Minions Guards The Log Skeleton King
Berserker
Minions
Spear Goblins The Log
Guards
Spear Goblins The Log Magic Archer
Rune Giant
The Log
Spear Goblins Minions Guards Magic Archer
Magic Archer
Guards The Log
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions The Log Magic Archer
Minions The Log
Minions
Minions Guards Skeleton King
The Log
The Log Spear Goblins Minions Guards Magic Archer
Minions Spear Goblins Magic Archer
The Log Magic Archer
Minions Skeleton King
Guards Spear Goblins
Berserker Minions Guards Spear Goblins The Log Magic Archer Skeleton King
Minions Spear Goblins Magic Archer
Minions Guards The Log
Minions Guards The Log Magic Archer Skeleton King
Skeleton King
The Log
Minions
Spear Goblins Minions Guards The Log Magic Archer
The Log Spear Goblins Minions Guards Magic Archer
Spear Goblins Minions Guards The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
The Log Magic Archer
Guards Spear Goblins Minions The Log
Guards The Log
Guards
Minions Magic Archer
Guards Spear Goblins Minions
Spear Goblins Minions The Log Magic Archer
Guards
Minions Guards
Guards The Log
Guards Skeleton King
Magic Archer
Guards Spear Goblins Minions The Log Magic Archer Skeleton King
Minions The Log Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Magic Archer
The Log Magic Archer
Guards The Log
The Log Magic Archer
Spear Goblins Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Minions Guards
The Log Magic Archer
Magic Archer
The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
Spear Goblins The Log Magic Archer
Magic Archer The Log
Minions
The Log Magic Archer
The Log Magic Archer
Minions The Log Magic Archer
The Log
The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
Minions Guards
The Log Magic Archer
Magic Archer
The Log Magic Archer
Spear Goblins Minions Guards Magic Archer
Magic Archer
The Log
Magic Archer
The Log Magic Archer Skeleton King
Minions Guards The Log Magic Archer Skeleton King
Magic Archer
The Log Magic Archer

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