My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Battle Ram Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Barbarians Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Battle Ram
Giant Snowball
Spear Goblins Bomber Barbarians Battle Ram Flying Machine
Zap
Spear Goblins Bomber Battle Ram Flying Machine
Barbarian Barrel
Electro Spirit Spear Goblins Bomber Barbarians Battle Ram Bomb Tower
The Log
Electro Spirit Spear Goblins Bomber Barbarians Battle Ram
Earthquake
Spear Goblins Bomber Barbarians Bomb Tower
Arrows
Electro Spirit Spear Goblins Bomber Flying Machine
Royal Delivery
Electro Spirit Spear Goblins Bomber Barbarians Battle Ram Flying Machine P.E.K.K.A
Fireball
Bomber Barbarians Battle Ram Bomb Tower Flying Machine
Poison
Spear Goblins Bomber Barbarians Bomb Tower Flying Machine
Lightning
Battle Ram Bomb Tower
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bomber Battle Ram Bomb Tower Flying Machine Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Spear Goblins Bomber Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram P.E.K.K.A
Spear Goblins
Battle Ram Flying Machine
Bomber
Battle Ram P.E.K.K.A
Barbarians
Battle Ram
Electro Spirit Spear Goblins Bomber Flying Machine P.E.K.K.A
Bomb Tower
Flying Machine
Spear Goblins Battle Ram P.E.K.K.A
P.E.K.K.A
Electro Spirit Bomber Battle Ram Flying Machine

Defense Synergies 0 6

Electro Spirit
Spear Goblins
Barbarians Bomb Tower Flying Machine P.E.K.K.A
Bomber
P.E.K.K.A
Barbarians
Spear Goblins
Battle Ram
Bomb Tower
Spear Goblins
Flying Machine
Spear Goblins P.E.K.K.A
P.E.K.K.A
Spear Goblins Bomber Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Flying Machine
Barbarians Bomb Tower P.E.K.K.A Flying Machine
Barbarians Bomb Tower P.E.K.K.A Bomber
Barbarians Bomb Tower P.E.K.K.A
Bomber Barbarians Bomb Tower P.E.K.K.A
Electro Spirit Spear Goblins Bomber Bomb Tower Flying Machine
Electro Spirit Spear Goblins Bomb Tower Flying Machine
Electro Spirit Barbarians Bomb Tower Flying Machine P.E.K.K.A
Barbarians P.E.K.K.A Bomb Tower
Spear Goblins Bomber Barbarians
Barbarians Electro Spirit Spear Goblins Bomber Bomb Tower Flying Machine
Spear Goblins Flying Machine
Barbarians Bomb Tower P.E.K.K.A Bomber Flying Machine
Bomber Bomb Tower Electro Spirit Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Bomb Tower
Barbarians Bomb Tower P.E.K.K.A
Barbarians Bomb Tower Bomber P.E.K.K.A
Bomb Tower Electro Spirit Spear Goblins Bomber Barbarians Flying Machine
Bomb Tower Electro Spirit Spear Goblins Bomber Barbarians Flying Machine
Barbarians P.E.K.K.A Bomb Tower
Bomber Electro Spirit Spear Goblins Barbarians Bomb Tower Flying Machine P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins P.E.K.K.A
Bomber Bomb Tower Flying Machine
Barbarians P.E.K.K.A Spear Goblins Bomb Tower
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A
Electro Spirit Bomb Tower Flying Machine
P.E.K.K.A Spear Goblins Barbarians Bomb Tower Flying Machine
P.E.K.K.A Barbarians Bomb Tower
P.E.K.K.A Electro Spirit Spear Goblins Barbarians Bomb Tower Flying Machine
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Bomb Tower Flying Machine
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Bomb Tower
Bomber Barbarians Bomb Tower Flying Machine
Barbarians Electro Spirit Spear Goblins Bomber Bomb Tower Flying Machine P.E.K.K.A
Electro Spirit Bomber Barbarians Bomb Tower Flying Machine P.E.K.K.A
Electro Spirit Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Barbarians Flying Machine
Bomber
Electro Spirit Spear Goblins Flying Machine
Bomber Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Spear Goblins Bomber Flying Machine
Flying Machine
Bomber
Bomber Flying Machine
Bomber Flying Machine
Barbarians Flying Machine
Electro Spirit Bomber
Flying Machine
Flying Machine
Flying Machine
Electro Spirit Flying Machine
Bomber
Electro Spirit
P.E.K.K.A
Electro Spirit Spear Goblins Barbarians Flying Machine
Flying Machine
Flying Machine
Bomber Flying Machine
Flying Machine P.E.K.K.A
Electro Spirit Flying Machine
Flying Machine
Flying Machine
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: