My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Fisherman Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Goblin Drill Fisherman Inferno Dragon
Giant Snowball
Spear Goblins Cannon Skeleton Army Goblin Drill Fisherman Inferno Dragon Little Prince
Zap
Spear Goblins Cannon Skeleton Army Goblin Drill Fisherman Inferno Dragon Little Prince
Barbarian Barrel
Spear Goblins Cannon Skeleton Army Goblin Drill Little Prince
The Log
Spear Goblins Cannon Skeleton Army Goblin Drill Fisherman Little Prince
Earthquake
Spear Goblins Cannon Skeleton Army Goblin Drill
Arrows
Spear Goblins Skeleton Army Goblin Drill Little Prince
Royal Delivery
Spear Goblins Skeleton Army Goblin Drill Fisherman Inferno Dragon Little Prince
Fireball
Cannon Skeleton Army Goblin Drill Fisherman Inferno Dragon Little Prince
Poison
Spear Goblins Cannon Skeleton Army Goblin Drill Fisherman Little Prince
Lightning
Cannon Fisherman Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Goblin Drill Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Cannon Skeleton Army Fisherman Little Prince Goblin Drill Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Cannon Skeleton Army Fisherman

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Drill Inferno Dragon Mega Knight
Cannon
Skeleton Army
Goblin Drill
Spear Goblins Mega Knight
Fisherman
Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Inferno Dragon Spear Goblins Goblin Drill Fisherman
Little Prince

Defense Synergies 0 13

Spear Goblins
Cannon Skeleton Army Goblin Drill Inferno Dragon Mega Knight Little Prince
Cannon
Spear Goblins Skeleton Army Inferno Dragon Little Prince
Skeleton Army
Spear Goblins Cannon Goblin Drill Inferno Dragon
Goblin Drill
Spear Goblins Skeleton Army
Fisherman
Mega Knight
Inferno Dragon
Spear Goblins Cannon Skeleton Army Mega Knight
Mega Knight
Spear Goblins Fisherman Inferno Dragon
Little Prince
Spear Goblins Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon
Skeleton Army Inferno Dragon Cannon Goblin Drill Fisherman Mega Knight
Cannon Skeleton Army Fisherman Mega Knight Goblin Drill Inferno Dragon
Cannon Skeleton Army Inferno Dragon Goblin Drill Fisherman Mega Knight
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Cannon Mega Knight
Inferno Dragon Spear Goblins Cannon Little Prince
Cannon Mega Knight
Cannon Inferno Dragon Skeleton Army Goblin Drill Fisherman
Skeleton Army Spear Goblins Cannon Fisherman Mega Knight Little Prince
Skeleton Army Spear Goblins Cannon Goblin Drill Fisherman Mega Knight
Inferno Dragon Spear Goblins
Cannon Skeleton Army Goblin Drill Mega Knight
Skeleton Army Mega Knight Cannon Goblin Drill
Skeleton Army Inferno Dragon Cannon Goblin Drill Mega Knight
Skeleton Army Cannon Goblin Drill Fisherman Inferno Dragon Mega Knight
Mega Knight Cannon Skeleton Army Goblin Drill Fisherman
Cannon Mega Knight Spear Goblins Skeleton Army Goblin Drill Fisherman Little Prince
Goblin Drill Spear Goblins Cannon Fisherman Inferno Dragon Mega Knight Little Prince
Cannon Goblin Drill Fisherman Inferno Dragon
Skeleton Army Mega Knight Spear Goblins Cannon Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Fisherman
Fisherman Inferno Dragon Mega Knight
Skeleton Army Mega Knight Spear Goblins Fisherman
Skeleton Army Mega Knight Fisherman
Cannon Skeleton Army Goblin Drill Fisherman Inferno Dragon Mega Knight
Skeleton Army Spear Goblins
Mega Knight Skeleton Army Fisherman Inferno Dragon
Mega Knight Spear Goblins Skeleton Army Inferno Dragon
Cannon Skeleton Army Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon
Cannon Skeleton Army Mega Knight
Skeleton Army Spear Goblins Goblin Drill Fisherman Inferno Dragon Little Prince
Mega Knight Cannon Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Fisherman
Goblin Drill
Mega Knight
Spear Goblins
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Spear Goblins Goblin Drill
Mega Knight
Fisherman
Fisherman Mega Knight
Mega Knight Little Prince
Mega Knight
Fisherman
Goblin Drill
Mega Knight Little Prince
Fisherman Inferno Dragon
Fisherman
Fisherman Mega Knight
Fisherman
Little Prince
Mega Knight
Mega Knight
Spear Goblins Skeleton Army
Mega Knight
Mega Knight
Mega Knight Little Prince
Inferno Dragon
Mega Knight

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