My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Hut Witch Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Clone Bandit Ram Rider
Giant Snowball
Spear Goblins Bats Goblin Hut Clone Witch Ram Rider
Zap
Spear Goblins Bats Goblin Hut Clone Witch Bandit Ram Rider
Barbarian Barrel
Spear Goblins Goblin Hut Clone Witch Bandit
The Log
Spear Goblins Goblin Hut Clone Witch Bandit Ram Rider
Earthquake
Spear Goblins Goblin Hut Clone Witch
Arrows
Spear Goblins Bats Goblin Hut Clone Witch
Royal Delivery
Spear Goblins Bats Goblin Hut Clone Witch Bandit Ram Rider
Fireball
Goblin Hut Clone Witch Bandit Ram Rider
Poison
Spear Goblins Bats Goblin Hut Clone Witch
Lightning
Goblin Hut Witch Bandit Ram Rider
Rocket
Goblin Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Clone Bandit Fireball Goblin Hut Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Clone Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Bandit Ram Rider
Bats
Clone Bandit Ram Rider
Fireball
Ram Rider
Goblin Hut
Spear Goblins Bandit Ram Rider
Clone
Bats Witch
Witch
Clone Bandit Ram Rider
Bandit
Spear Goblins Bats Goblin Hut Witch Ram Rider
Ram Rider
Spear Goblins Bats Fireball Goblin Hut Witch Bandit

Defense Synergies 0 10

Spear Goblins
Bats Goblin Hut Bandit
Bats
Spear Goblins Bandit
Fireball
Goblin Hut Bandit Ram Rider
Goblin Hut
Spear Goblins Fireball Bandit
Clone
Witch
Bandit
Bandit
Spear Goblins Bats Fireball Goblin Hut Witch Ram Rider
Ram Rider
Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Hut Ram Rider
Bats Goblin Hut Witch Bandit Ram Rider
Goblin Hut Witch Ram Rider Bats Bandit
Goblin Hut Witch Bats Bandit Ram Rider
Fireball
Fireball Spear Goblins Bats Bandit
Bats Ram Rider Spear Goblins Fireball Goblin Hut Witch
Fireball Bandit Ram Rider
Witch Goblin Hut
Spear Goblins Bandit
Bats Witch Spear Goblins Fireball Goblin Hut Bandit Ram Rider
Spear Goblins Bats Fireball Goblin Hut Witch Ram Rider
Goblin Hut Bats Fireball Witch Bandit Ram Rider
Fireball Bats Goblin Hut Witch
Goblin Hut Bandit Ram Rider
Fireball Goblin Hut Bandit Ram Rider
Bats Fireball Goblin Hut Witch
Fireball Spear Goblins Bats Goblin Hut Witch Bandit Ram Rider
Witch Spear Goblins Bats Fireball Goblin Hut Bandit Ram Rider
Goblin Hut Ram Rider
Spear Goblins Bats Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Goblin Hut Witch Bandit
Fireball Bandit
Bandit Spear Goblins Bats Goblin Hut Witch Ram Rider
Bats Fireball Bandit Ram Rider
Goblin Hut Witch Bandit Ram Rider
Fireball Bats Goblin Hut Witch Ram Rider
Spear Goblins Bats Fireball Goblin Hut Witch Bandit Ram Rider
Spear Goblins Bats Fireball Goblin Hut Witch Bandit
Witch Goblin Hut
Bats Goblin Hut Witch
Fireball
Fireball Witch Bandit Ram Rider
Fireball Witch
Goblin Hut Witch Spear Goblins Bats Fireball
Bats Fireball Goblin Hut Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit Ram Rider
Fireball Goblin Hut Bandit
Fireball
Fireball
Fireball Spear Goblins Bats Witch Ram Rider
Witch
Fireball Ram Rider
Fireball Bandit Ram Rider
Bats Fireball
Fireball Bandit Ram Rider
Fireball
Fireball Goblin Hut Bandit
Fireball Bandit
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut Witch Bandit
Fireball Goblin Hut Bandit
Fireball
Bats
Fireball Bandit
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Bandit Ram Rider
Fireball Witch Bandit Ram Rider
Fireball Bandit
Bats Fireball Witch
Bats Fireball Goblin Hut Witch
Fireball
Fireball Bandit
Fireball
Fireball
Spear Goblins Bats Fireball Goblin Hut Witch Bandit
Fireball Witch Ram Rider
Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Bandit
Fireball

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