My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Inferno Dragon
Zap
Spear Goblins Inferno Dragon
Barbarian Barrel
Spear Goblins Valkyrie
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie P.E.K.K.A Inferno Dragon
Fireball
Inferno Dragon
Poison
Spear Goblins
Lightning
Valkyrie Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Void Fireball Valkyrie Inferno Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Void Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Inferno Dragon
Fireball
The Log
Valkyrie
Spear Goblins P.E.K.K.A
Void
P.E.K.K.A
Valkyrie The Log
The Log
Fireball P.E.K.K.A
Inferno Dragon
Spear Goblins
Goblinstein

Defense Synergies 2 8

Spear Goblins
Valkyrie P.E.K.K.A The Log Inferno Dragon
Fireball
The Log Valkyrie
Valkyrie
Spear Goblins Fireball P.E.K.K.A The Log
Void
P.E.K.K.A
The Log Spear Goblins Valkyrie
The Log
Fireball P.E.K.K.A Spear Goblins Valkyrie Inferno Dragon
Inferno Dragon
Spear Goblins The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie Void The Log
P.E.K.K.A Inferno Dragon Valkyrie The Log
P.E.K.K.A Valkyrie Void Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Spear Goblins Valkyrie
Inferno Dragon Spear Goblins Fireball Void
Fireball Valkyrie Void P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Spear Goblins Valkyrie
Valkyrie Spear Goblins Fireball The Log
Inferno Dragon Spear Goblins Fireball
P.E.K.K.A Fireball Valkyrie The Log
Fireball Valkyrie P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A The Log Inferno Dragon
Fireball Valkyrie P.E.K.K.A
Fireball Spear Goblins Valkyrie The Log
Valkyrie The Log Spear Goblins Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Spear Goblins Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Void P.E.K.K.A
Fireball Void Valkyrie The Log Inferno Dragon
P.E.K.K.A Spear Goblins Valkyrie The Log
Valkyrie P.E.K.K.A Fireball The Log
P.E.K.K.A Valkyrie Inferno Dragon
Fireball
P.E.K.K.A Spear Goblins Fireball Valkyrie Void
P.E.K.K.A Valkyrie Inferno Dragon
Void P.E.K.K.A Spear Goblins Fireball Valkyrie The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Fireball Valkyrie Void The Log
P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Spear Goblins Fireball Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie Fireball P.E.K.K.A The Log Inferno Dragon
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie The Log
Fireball Void The Log
Fireball Void The Log
Fireball Valkyrie Void The Log
Fireball Valkyrie The Log
Fireball Spear Goblins
The Log
Fireball The Log
Fireball Void The Log
Fireball Void
Void Fireball Valkyrie The Log
Fireball Void
Fireball Void The Log
Fireball Void
Fireball The Log
Spear Goblins Fireball The Log
Fireball The Log
Fireball
Void Fireball The Log
Fireball Valkyrie Void The Log
Fireball Void The Log
Fireball Void
Void The Log
Fireball Void The Log
The Log Fireball Valkyrie
Inferno Dragon
Fireball Void The Log
Fireball Void The Log
Fireball Void The Log
Fireball Void
Fireball Void
Fireball Void
Void Fireball The Log
Void Fireball
P.E.K.K.A
Fireball The Log
Spear Goblins Fireball Void
Fireball
The Log Fireball
Fireball Void Valkyrie
The Log Fireball
Void Fireball
P.E.K.K.A
Fireball The Log
Fireball Void
Void Fireball The Log
P.E.K.K.A Inferno Dragon
Fireball Void
Void

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