My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Elixir Golem Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Elixir Golem Inferno Dragon
Giant Snowball
Spear Goblins Goblin Gang Inferno Dragon
Zap
Spear Goblins Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Elixir Golem Royal Ghost Electro Wizard
The Log
Spear Goblins Goblin Gang Firecracker Elixir Golem
Earthquake
Spear Goblins Goblin Gang Firecracker Elixir Golem
Arrows
Spear Goblins Goblin Gang Firecracker
Royal Delivery
Spear Goblins Goblin Gang Firecracker Elixir Golem Royal Ghost Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Elixir Golem Electro Wizard Inferno Dragon
Poison
Spear Goblins Goblin Gang Firecracker Elixir Golem Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Firecracker Elixir Golem Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Elixir Golem Royal Ghost Inferno Dragon Mega Knight
Goblin Gang
Spear Goblins Firecracker Elixir Golem Royal Ghost
Firecracker
Elixir Golem Spear Goblins Goblin Gang Inferno Dragon Mega Knight
Elixir Golem
Firecracker Spear Goblins Goblin Gang Royal Ghost Inferno Dragon
Royal Ghost
Spear Goblins Goblin Gang Elixir Golem Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Firecracker Elixir Golem
Mega Knight
Inferno Dragon Spear Goblins Firecracker Royal Ghost Electro Wizard

Defense Synergies 0 16

Spear Goblins
Goblin Gang Firecracker Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Goblin Gang
Spear Goblins Firecracker Electro Wizard Inferno Dragon
Firecracker
Spear Goblins Goblin Gang Electro Wizard Mega Knight
Elixir Golem
Royal Ghost
Spear Goblins Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Goblin Gang Firecracker Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Goblin Gang Electro Wizard Mega Knight
Mega Knight
Spear Goblins Firecracker Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Electro Wizard
Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Spear Goblins Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Spear Goblins Goblin Gang Firecracker
Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Spear Goblins Firecracker Royal Ghost Electro Wizard Mega Knight
Goblin Gang Electro Wizard Spear Goblins Firecracker Royal Ghost Mega Knight
Inferno Dragon Spear Goblins Goblin Gang Firecracker Electro Wizard
Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Firecracker Royal Ghost Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Spear Goblins Goblin Gang Firecracker Royal Ghost Electro Wizard
Spear Goblins Firecracker Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Spear Goblins Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Firecracker Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Firecracker Goblin Gang Electro Wizard
Goblin Gang Spear Goblins Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Spear Goblins Firecracker Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Electro Wizard Spear Goblins Firecracker Inferno Dragon
Mega Knight Firecracker Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker Spear Goblins
Firecracker
Firecracker
Firecracker
Goblin Gang Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker Royal Ghost Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Spear Goblins Goblin Gang
Firecracker Electro Wizard
Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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