My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Goblin Barrel
The Log
Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Goblin Barrel
Poison
Spear Goblins Goblin Gang
Lightning
Ice Golem Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Rage Goblin Gang Goblin Barrel Fireball Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem Rage Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Valkyrie Goblin Barrel Goblin Gang
Goblin Gang
Ice Golem Goblin Barrel Spear Goblins Valkyrie P.E.K.K.A
Ice Golem
Spear Goblins Goblin Gang Goblin Barrel
Fireball
Valkyrie
Spear Goblins Goblin Barrel Goblin Gang P.E.K.K.A
Rage
Goblin Barrel
Spear Goblins Goblin Gang Ice Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Goblin Gang Valkyrie Goblin Barrel

Defense Synergies 1 9

Spear Goblins
Ice Golem Goblin Gang Valkyrie P.E.K.K.A
Goblin Gang
Spear Goblins Ice Golem Valkyrie P.E.K.K.A
Ice Golem
Spear Goblins Goblin Gang Fireball
Fireball
Ice Golem Valkyrie
Valkyrie
Spear Goblins Goblin Gang Fireball P.E.K.K.A
Rage
Goblin Barrel
P.E.K.K.A
Spear Goblins Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Fireball Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Fireball Valkyrie P.E.K.K.A
Goblin Gang Fireball Spear Goblins Valkyrie
Spear Goblins Goblin Gang Fireball
Ice Golem Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Ice Golem Valkyrie
Goblin Gang Valkyrie Spear Goblins Ice Golem Fireball
Spear Goblins Goblin Gang Fireball
P.E.K.K.A Goblin Gang Fireball Valkyrie
Fireball Valkyrie Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Spear Goblins Goblin Gang
Valkyrie Spear Goblins Ice Golem Fireball
P.E.K.K.A
Goblin Gang Valkyrie Spear Goblins Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Ice Golem Fireball P.E.K.K.A
Fireball Goblin Gang Ice Golem Valkyrie
Goblin Gang P.E.K.K.A Spear Goblins Ice Golem Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Ice Golem Fireball
P.E.K.K.A Goblin Gang Valkyrie
Fireball Goblin Gang Ice Golem
Goblin Gang P.E.K.K.A Spear Goblins Ice Golem Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Ice Golem Fireball Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Goblin Gang Ice Golem Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Spear Goblins Ice Golem Fireball Valkyrie P.E.K.K.A
Valkyrie Ice Golem Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Ice Golem
Fireball Ice Golem
Fireball
Goblin Gang Fireball
Fireball Valkyrie
Fireball
Ice Golem Fireball
Fireball
Ice Golem Fireball
Spear Goblins Fireball
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Ice Golem Fireball Valkyrie
Fireball
Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Spear Goblins Goblin Gang Fireball
Fireball
Fireball
Fireball Goblin Gang Valkyrie
Ice Golem Fireball
Fireball
P.E.K.K.A
Goblin Gang Fireball
Fireball
Fireball
P.E.K.K.A
Fireball

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